Full notes
Full Cavern Kings update
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What changed
- UI and audio
CHARACTERS This patch includes ALL 12 CHARACTERS New character: Android New character: Top Hat New character: Shelby New character: Alium New character: Entite New character: Shark Voice acting removed Made Yoji and Thorax much easier to unlock for the sake of having mutliple characters to begin with Rex’s passive health sapping cap quadrupled from 0.5% max HP to 2% You can now select a random character from the character selection menu WEAPONS Golden Sawgun damage increased from 0.4 to 1.0 Kinetic Fist now has 5 frames of invulnerability when punching Jackhammer now has some very minimal hovering ability while attacking Katana’s damage reduced from 11 to 10 POWERUPS This patch includes ALL 50 POWERUPS New powerup: Resplendent Vial New powerup: Parasite Egg New powerup: Phantom Missile New powerup: Flashbang New powerup: Vacuum Stone New powerup: Money Shot New powerup: Clump of Moss New powerup: Philosopher’s Stone New powerup: Siren’s Harp New powerup: Paralysis Curse New powerup: Doppelganger Torch New powerup: Pilfer Engine New powerup: C4 New powerup: Growth Battery New powerup: Giga Drill Bit New powerup: Red Diamond Relic New powerup: Thorny Gem Tesla coil must now be unlocked Pugilist’s Fist knockback decreased dramatically Pugilist’s Fist renamed to something much more appropriate Phantom Shell (an alpha powerup removed long ago) was reworked into Phantom Missile Phantom Missile releases friendly vengeful spirits when enemies are killed Massive Titan changed to Beetle Barrage Beetle Barrage has a chance to unleash exploding beetles on hit Beetle Barrage is now a tier 3 powerup Piercing Oculus now has an unlock condition Phoenix Pinion now has an unlock condition Ankh of Life now has an unlock condition Wind Leaf is now a tier 1 powerup Hero’s Blade damage (on Jackhammer) increased from 0.5 to 0.75 per stack Hero’s Blade range (on Jackhammer) increased from 64 to 92 Hero’s Blade should now deal damage with Katana equipped Sullied Kirpan’s throwing formula has been reworked (should get thrown more often) Sullied Kirpans can now be processed by melee attacks Sullied Kirpan now scales differently (weak at first, strong with stacks) Vigor Beetle now has a limit of 10 bonus HP per stack Ankh of Life now has a limit of 20 bonus HP per stack Fixed Bomb Squad Armor’s unlock availability Aces now does 5 times damage instead of 9999 (very important for balance late-game) Plague Scarab starting damage increased from 1 to 4 Updated Black Hole Box’s graphic MONSTERS Fixed a bug where monsters wouldn’t scale correctly on cycles Elite monsters now have a 10% higher chance to drop powerups on death Elite monsters can now drop tier 2 powerups (as well as tier 1) Elite monsters will no longer drop tier 1 health packs Elite monsters now get additional stat boosts on cycles Stronger monsters now spawn at the beginning of new cycles, as opposed to the usual (ie: tier3+ monsters instead of Eyekids) Stronger enemies begin spawning a tier or two earlier Stronger enemies now have a 5% larger chance to spawn in an earlier tier (for a total of 10%) Monsters now grow exponentially in strength in cycles Monsters now give bonus exp on cycles Cube Golems spawn limit was removed (previously 6) The first boss will now spawn on floor 10 as opposed to 15 The Obesrver’s creep rate has been reduced The Observer’s base HP reduced from 1600 to 1200, but scales more steeply Giga Mechworm no longer does % damage Giga Mechworm now has freeze immmunity Titan Bloodworm’s damage reduced from 30~ to 22~ (body segment damage reduced from 30/4~ to 22/4~) Titan Bloodworm’s HP reduced from
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