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Steam News13 October 201411y ago

b23 changelog

(posted a few days late, sorry!) CHARACTERS Rex’s health sapping effectiveness has been halved Rex’s health sapping now has an upper limit of 0.

Full notes

Full Cavern Kings update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixed(posted a few days late, sorry!) CHARACTERS Rex’s health sapping effectiveness has been halved Rex’s health sapping now has an upper limit of 0.5% max HP Made an attempt to fix Rex’s spontaneous deaths (very difficult to test) Mishka’s passive repaired (this time it actually works) Thorax’s speed repaired (also works this time) WEAPONS Fixed a bug where gold weapons wouldn’t spawn Jackhammer damage increased from 1.25 to 1.3 Jackhammer knockback increased from 3 to 3.5 Jackhammer terrain damage increased from 6 to 7 POWERUPS Updated unlock conditions for Burstfire (Collect 2+ Spreadshots with Nailgun) Black Hole Box’s magnetism was tweaked and rebalanced Dracul’s Blood health sapping formula has been reworked for the millionth time Hero’s Blade now shoots on every melee attack Hero’s Blade speed increased from 8 to 9 Hero’s Blade now scales differently based on your melee weapon Hero’s Blade and Pugilist’s Fist use a new collision code, which should result in better hit detection Pylon of Frost’s slowing speed per stack has been reduced Pylon of Frost now has a slowing limit of 0.1 speed Mole’s Orchid should no longer pre-emptively spawn healthpacks during room generation Updated Massive Titan’s outline to cyan MONSTERS Fire elite’s fire trail has been buffed Made it impossible for Eyeglobs to obtain the “split elite” status ITEMS Cross crates have been tweaked (mainly for visual appeal) Traps should no longer spawn in indestructible terrain (hopefully) MISCELLANEOUS Got rid of the eternal falling bug (was related to b22’s global iframes) The recap screen should now allow up to 256 items

Cavern Kings changes

  • Bladehero
fixed(posted a few days late, sorry!) CHARACTERS Rex’s health sapping effectiveness has been halved Rex’s health sapping now has an upper limit of 0.5% max HP Made an attempt to fix Rex’s spontaneous deaths (very difficult to test) Mishka’s passive repaired (this time it actually works) Thorax’s speed repaired (also works this time) WEAPONS Fixed a bug where gold weapons wouldn’t spawn Jackhammer damage increased from 1.25 to 1.3 Jackhammer knockback increased from 3 to 3.5 Jackhammer terrain damage increased from 6 to 7 POWERUPS Updated unlock conditions for Burstfire (Collect 2+ Spreadshots with Nailgun) Black Hole Box’s magnetism was tweaked and rebalanced Dracul’s Blood health sapping formula has been reworked for the millionth time Hero’s Blade now shoots on every melee attack Hero’s Blade speed increased from 8 to 9 Hero’s Blade now scales differently based on your melee weapon Hero’s Blade and Pugilist’s Fist use a new collision code, which should result in better hit detection Pylon of Frost’s slowing speed per stack has been reduced Pylon of Frost now has a slowing limit of 0.1 speed Mole’s Orchid should no longer pre-emptively spawn healthpacks during room generation Updated Massive Titan’s outline to cyan MONSTERS Fire elite’s fire trail has been buffed Made it impossible for Eyeglobs to obtain the “split elite” status ITEMS Cross crates have been tweaked (mainly for visual appeal) Traps should no longer spawn in indestructible terrain (hopefully) MISCELLANEOUS Got rid of the eternal falling bug (was related to b22’s global iframes) The recap screen should now allow up to 256 items

(posted a few days late, sorry!) CHARACTERS Rex’s health sapping effectiveness has been halved Rex’s health sapping now has an upper limit of 0.5% max HP Made an attempt to fix Rex’s spontaneous deaths (very difficult to test) Mishka’s passive repaired (this time it actually works) Thorax’s speed repaired (also works this time) WEAPONS Fixed a bug where gold weapons wouldn’t spawn Jackhammer damage increased from 1.25 to 1.3 Jackhammer knockback increased from 3 to 3.5 Jackhammer terrain damage increased from 6 to 7 POWERUPS Updated unlock conditions for Burstfire (Collect 2+ Spreadshots with Nailgun) Black Hole Box’s magnetism was tweaked and rebalanced Dracul’s Blood health sapping formula has been reworked for the millionth time Hero’s Blade now shoots on every melee attack Hero’s Blade speed increased from 8 to 9 Hero’s Blade now scales differently based on your melee weapon Hero’s Blade and Pugilist’s Fist use a new collision code, which should result in better hit detection Pylon of Frost’s slowing speed per stack has been reduced Pylon of Frost now has a slowing limit of 0.1 speed Mole’s Orchid should no longer pre-emptively spawn healthpacks during room generation Updated Massive Titan’s outline to cyan MONSTERS Fire elite’s fire trail has been buffed Made it impossible for Eyeglobs to obtain the “split elite” status ITEMS Cross crates have been tweaked (mainly for visual appeal) Traps should no longer spawn in indestructible terrain (hopefully) MISCELLANEOUS Got rid of the eternal falling bug (was related to b22’s global iframes) The recap screen should now allow up to 256 items

Source

Steam News / 13 October 2014

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