HomeGamesUpdatesPricingMethodology
Steam News8 October 20258mo ago

Caveman Caravan V 1.0.2

A few more quick bugfixes and small balance changes for issues found thanks to you reliable players : ) Bugfixes An issue where tiles would try to spread to nearby tiles but fail and cause the game to not be progressabl

Full notes

Full Caveman Caravan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes1 removal
  • Balance
  • Fixes
  • Gameplay
changedA few more quick bugfixes and small balance changes for issues found thanks to you reliable players : ) Bugfixes
fixedAn issue where tiles would try to spread to nearby tiles but fail and cause the game to not be progressable was resolved
fixedAn issue where the game would stop progressing when a tool tried to check a tile that was just changed by an effect after being placed was resolved
changedBalance Changes
removedStomping grounds lost the subtle "empty" tag, meaning it should no longer be replaced by spreading tile effects, unless they're imposing on its still-existing "dangerous" tag

Caveman Caravan changes

changedA few more quick bugfixes and small balance changes for issues found thanks to you reliable players : ) Bugfixes
fixedAn issue where tiles would try to spread to nearby tiles but fail and cause the game to not be progressable was resolved
fixedAn issue where the game would stop progressing when a tool tried to check a tile that was just changed by an effect after being placed was resolved
changedBalance Changes
removedStomping grounds lost the subtle "empty" tag, meaning it should no longer be replaced by spreading tile effects, unless they're imposing on its still-existing "dangerous" tag

A few more quick bugfixes and small balance changes for issues found thanks to you reliable players : ) Bugfixes

  • An issue where tiles would try to spread to nearby tiles but fail and cause the game to not be progressable was resolved

  • An issue where the game would stop progressing when a tool tried to check a tile that was just changed by an effect after being placed was resolved

Balance Changes

  • Swamp gained the "Blue" tag

  • Stomping grounds lost the subtle "empty" tag, meaning it should no longer be replaced by spreading tile effects, unless they're imposing on its still-existing "dangerous" tag

Thanks for playing, caravaneers, and have fun!

Source

Steam News / 8 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.