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Steam News8 October 20259mo ago

Caveman Caravan V 1.0.1

Thanks so much for playing Caveman Caravan! This project was my first game, and your support and interest in my creation means the world to me. Here's the game's first update.

Full notes

Full Caveman Caravan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition6 changes0 removals
  • Balance
  • UI and audio
  • Fixes
  • Events
  • Gameplay
changedThanks so much for playing Caveman Caravan! This project was my first game, and your support and interest in my creation means the world to me. Here's the game's first update. This quick update to the game fixes a few bugs and adjusts a few elements balance-wise. Bugfixes
fixedAn issue where a tool's sound effect would interrupt the victory jingle was resolved
fixedAn issue where sometimes the game would load in the set of tool invent options twice at once was resolved
changedBalance Changes After observing how many players play, a few simple adjustments were made to the balance of tile events:
changedThe first time you visit a tile in a given run, you are guaranteed its unique event.
changedAfter that, revisiting the tile keeps a high chance of getting its unique event.

Caveman Caravan changes

changedThanks so much for playing Caveman Caravan! This project was my first game, and your support and interest in my creation means the world to me. Here's the game's first update. This quick update to the game fixes a few bugs and adjusts a few elements balance-wise. Bugfixes
fixedAn issue where a tool's sound effect would interrupt the victory jingle was resolved
fixedAn issue where sometimes the game would load in the set of tool invent options twice at once was resolved
changedBalance Changes After observing how many players play, a few simple adjustments were made to the balance of tile events:
changedThe first time you visit a tile in a given run, you are guaranteed its unique event.

Thanks so much for playing Caveman Caravan! This project was my first game, and your support and interest in my creation means the world to me. Here's the game's first update. This quick update to the game fixes a few bugs and adjusts a few elements balance-wise. Bugfixes

  • An issue where a tool's sound effect would interrupt the victory jingle was resolved

  • An issue where sometimes the game would load in the set of tool invent options twice at once was resolved

Balance Changes After observing how many players play, a few simple adjustments were made to the balance of tile events:

  • The first time you visit a tile in a given run, you are guaranteed its unique event.

  • After that, revisiting the tile keeps a high chance of getting its unique event.

  • A few tile events retain their once per run nature, but only in circumstances where it would not make sense to get the event twice.

This is as opposed to before, where you could only get a given tile's unique event once per run.

Thank you again for playing, and I hope you are all enjoying the game. Have you unlocked any of the locked playable characters yet? Have fun leading the cavemen to their new homes!

Source

Steam News / 8 October 2025

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