In this update3
Full notes
Full Cave Crawlers update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- Events
Cave Crawlers changes
Uploaded build 0.883 to default branch
Misc Changes:
Added levers to the Ironfang Mines elevator to allow players to call the elevator if they are above or below it.
Added Ironfang Bandana item effect: "Having more than 35% dodge chance gives you 15% movement speed with Daggers and Pickaxes."
The Ironfang Spider's health now scales by 5% per biome floor.
Buffs with positive damage values (like DOTs) are now considered debuffs.
Changed a rock pile in Ambushed Supply Route rooms to always spawn so you are able to always trigger the ambush.
Made the spider legs more performant.
Updated Steel Tempest description.
Fixes:
Fixed a ladder not spawning in Ironfang Mine Pit 3 Doors room.
Fixed bombastic not ending when only one player is left.
Fixed items teleported to start room occationally breaking.
Fixed endurance healing you when loading in on a sleeping character.
Fixed Abandoned Minecart rooms having a door connector that was very tough to pass through.
Fixed final task in Ironfang Mines hidden questline having incorrect objective.
Fixed Tattered Scroll spawn having physics when it should be static.
Fixed a spot in Goblin Camp variant 2 where goblins could spawn in the wall.
Fixed Silky Discovery task not triggering when you enter the new Spider Nest Mines event room.
Fixed the Ironfang Spiders not spawning in the Ironfang Mines.
Fixed non-hosts failing to get the "Enter the Ironfang Mines" objective completion.
Source
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