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Steam News27 April 20262mo ago

Post-Launch Update (1.0.2)

Fellow explorers, we heard you loud and clear. While this update addresses a range of smaller issues, quality-of-life frustrations, and a few lingering glitches, it also tackles one of the most requested improvements: a

Full notes

Full Causal Loop update

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What changed

1 fix3 additions6 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedwe heard you loud and clear. While this update addresses a range of smaller issues, quality-of-life frustrations, and a few lingering glitches, it also tackles one of the most requested improvements: a smoother dialogue flow.
changedWith Update 1.0.2, we’ve significantly reduced the amount of time your movement is restricted during dialogue. Our original approach aimed to prevent overlapping or interrupted conversations, but it ended up feeling too limiting in practice. This was something that ultimately didn’t receive the attention it needed during the final stages of development—but it should have.
addedWe’ve now cut these interruptions by around 85%. And if a line of dialogue does get overridden, it will automatically be added to your dialogue log in the menu, so you won’t miss out on anything.
changedImproved overall dialogue pacing , especially in the early chapters → Players will no longer be frequently stopped to wait for dialogue to finish → This should result in a smoother experience, particularly for those unaware of the option to skip dialogue and cutscenes (e.g. by pressing/holding the X key) → Note: As a result of this change, dialogue may now be interrupted more frequently at key locations if progressing quickly through a chapter → Real-time cutscenes remain unchanged and will still need to be skipped manually if desired
addedMouse Wheel (Up/Down) can now be assigned as a keybinding
changedAdjusted scan range for a specific object in Chapter 09

Fellow explorers,

we heard you loud and clear. While this update addresses a range of smaller issues, quality-of-life frustrations, and a few lingering glitches, it also tackles one of the most requested improvements: a smoother dialogue flow.

With Update 1.0.2, we’ve significantly reduced the amount of time your movement is restricted during dialogue. Our original approach aimed to prevent overlapping or interrupted conversations, but it ended up feeling too limiting in practice. This was something that ultimately didn’t receive the attention it needed during the final stages of development—but it should have.

We’ve now cut these interruptions by around 85%. And if a line of dialogue does get overridden, it will automatically be added to your dialogue log in the menu, so you won’t miss out on anything.

Fly free now! No more invisible handbrakes. ːsteamhappyː

  • Improved overall dialogue pacing, especially in the early chapters

    → Players will no longer be frequently stopped to wait for dialogue to finish

    → This should result in a smoother experience, particularly for those unaware of the option to skip dialogue and cutscenes (e.g. by pressing/holding the X key)

    → Note: As a result of this change, dialogue may now be interrupted more frequently at key locations if progressing quickly through a chapter

    → Real-time cutscenes remain unchanged and will still need to be skipped manually if desired

  • Mouse Wheel (Up/Down) can now be assigned as a keybinding

  • Adjusted scan range for a specific object in Chapter 09

  • It should now be easier to access the Stasis Cache at the end of Chapter 03

  • History and Mission dossier entries that have already been read will no longer reset to “unread” when revisiting related story points

  • Added a Discord button to the main menu (Drop in, say hi!)

  • Improved system scan behavior for bridges to better match their actual shape

  • Minor collision and mesh fixes across several chapters

  • Various other minor issues addressed

Thank you for your continued feedback and support. We really appreciate it! -Kai & The Mirebound Team

Causal Loop

Source

Steam News / 27 April 2026

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