Full notes
Full Catto Chateau update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Catto Chateau changes
BUGS FIXED:
Shooting up while next to a wall no longer cancels your attack
Enemies have been optimized under the hood. Much less non-critical errors being thrown
debug state label removed from cutscene enemy (woops!)
Music settings are no longer changed if you exit to titlescreen mid fade.
Fast travel to the church now works
CHANGES MADE:
Added original music to the forest level
New enemy called a Goopulus has been added to the library level. Level design changed overall for more variety.
Swapped the cherry and key in the right side room. If you haven't collected both you may have to start a new save file (apologies, I'll try not to touch the treasure chests any more)
KNOWN BUGS:
Xbox controller options are showing specifically on the dualshock 4.
no glyphs appear on the controller keybinding.
Float into a double jump with just the right timing can result in more air than intended with lower gravity. This might just be speed run tech and Ill leave it.
INTENDED CHANGES:
Add original music to the shipwreck level from Certified Organic
Add a fun "you got an item!" jingle
Add timer sfx/music or visual to candle seals being deactivated
implement a smoother fade between tracks Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
