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Steam News17 January 20265mo ago

Enemies and Levels Cleaned Up

BUGS FIXED: Shooting up while next to a wall no longer cancels your attack Enemies have been optimized under the hood. Much less non-critical errors being thrown debug state label removed from cutscene enemy (woops!

Full notes

Full Catto Chateau update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions1 change3 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedBUGS FIXED:
removedShooting up while next to a wall no longer cancels your attack
changedEnemies have been optimized under the hood. Much less non-critical errors being thrown
removeddebug state label removed from cutscene enemy (woops!)
removedMusic settings are no longer changed if you exit to titlescreen mid fade.
addedAdded original music to the forest level

Catto Chateau changes

fixedBUGS FIXED:
removedShooting up while next to a wall no longer cancels your attack
changedEnemies have been optimized under the hood. Much less non-critical errors being thrown
removeddebug state label removed from cutscene enemy (woops!)
removedMusic settings are no longer changed if you exit to titlescreen mid fade.

BUGS FIXED:

  • Shooting up while next to a wall no longer cancels your attack

  • Enemies have been optimized under the hood. Much less non-critical errors being thrown

  • debug state label removed from cutscene enemy (woops!)

  • Music settings are no longer changed if you exit to titlescreen mid fade.

  • Fast travel to the church now works

CHANGES MADE:

  • Added original music to the forest level

  • New enemy called a Goopulus has been added to the library level. Level design changed overall for more variety.

  • Swapped the cherry and key in the right side room. If you haven't collected both you may have to start a new save file (apologies, I'll try not to touch the treasure chests any more)

KNOWN BUGS:

  • Xbox controller options are showing specifically on the dualshock 4.

  • no glyphs appear on the controller keybinding.

  • Float into a double jump with just the right timing can result in more air than intended with lower gravity. This might just be speed run tech and Ill leave it.

INTENDED CHANGES:

  • Add original music to the shipwreck level from Certified Organic

  • Add a fun "you got an item!" jingle

  • Add timer sfx/music or visual to candle seals being deactivated

  • implement a smoother fade between tracks Steam post image

Source

Steam News / 17 January 2026

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