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Steam News8 January 20265mo ago

The SFX Patch for the DEMO!

BUGS FIXED: Bug with the new waiting animation during dialogue or cutscenes has been fixed double jump and float combo do not cancel out bouncing on enemies heads Bubbles no longer leave you stuck in the ceiling music n

Full notes

Full Catto Chateau update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions3 changes3 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
fixedBUGS FIXED:
fixedBug with the new waiting animation during dialogue or cutscenes has been fixed
removedBubbles no longer leave you stuck in the ceiling
removedmusic no longer involuntarily mutes after boss fights
addedAdded SFX to the lasers, also added a muzzle for when they're fired by bosses
addeda new waiting animation plays if you don't do anything for 15 seconds

Catto Chateau changes

fixedBUGS FIXED:
fixedBug with the new waiting animation during dialogue or cutscenes has been fixed
removedBubbles no longer leave you stuck in the ceiling
removedmusic no longer involuntarily mutes after boss fights
addedAdded SFX to the lasers, also added a muzzle for when they're fired by bosses

BUGS FIXED:

  • Bug with the new waiting animation during dialogue or cutscenes has been fixed

  • double jump and float combo do not cancel out bouncing on enemies heads

  • Bubbles no longer leave you stuck in the ceiling

  • music no longer involuntarily mutes after boss fights

  • The hitbox for the painting boss's attacks has been modified.

CHANGES MADE:

  • Added SFX to the lasers, also added a muzzle for when they're fired by bosses

  • a new waiting animation plays if you don't do anything for 15 seconds

  • more iframes on hit

  • added a fade between different tracks

  • village theme lowers volume when in a building, then restores on exit

  • various loud sfx have been removed or changed

  • made the stairs of the chateau, one way platforms that you can't descend from by pressing down.

  • some music has also been lowered in volume

KNOWN BUGS:

  • fast travel to the church isn't working, need to reimplement it with the fast travel map icon

  • Xbox controller options are showing specifically on the dualshock 4.

  • no glyphs appear on the controller keybinding. Very lame.

  • Float into a double jump with just the right timing can result in more air than intended with lower gravity.

INTENDED CHANGES

  • lower the crystal shooting sfx

  • add ambience to certain scenes

  • fade out then back in on falling into a pit then receive iframes

  • add a portal effect over the screen when you enter a level withint he chateau

  • Move floating to LT so you can float+shoot easier

  • Add a button indicator when you unlock more than two mirrors to show you can fast travel.

  • A timer song for when you activate the fire spirits That's it! So close to being able to work on the final game. Sorry to anyone who had to deal with the audio balancing earlier.

Source

Steam News / 8 January 2026

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