Full notes
Full Catto Chateau update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
Catto Chateau changes
BUGS FIXED:
Bug with the new waiting animation during dialogue or cutscenes has been fixed
double jump and float combo do not cancel out bouncing on enemies heads
Bubbles no longer leave you stuck in the ceiling
music no longer involuntarily mutes after boss fights
The hitbox for the painting boss's attacks has been modified.
CHANGES MADE:
Added SFX to the lasers, also added a muzzle for when they're fired by bosses
a new waiting animation plays if you don't do anything for 15 seconds
more iframes on hit
added a fade between different tracks
village theme lowers volume when in a building, then restores on exit
various loud sfx have been removed or changed
made the stairs of the chateau, one way platforms that you can't descend from by pressing down.
some music has also been lowered in volume
KNOWN BUGS:
fast travel to the church isn't working, need to reimplement it with the fast travel map icon
Xbox controller options are showing specifically on the dualshock 4.
no glyphs appear on the controller keybinding. Very lame.
Float into a double jump with just the right timing can result in more air than intended with lower gravity.
INTENDED CHANGES
lower the crystal shooting sfx
add ambience to certain scenes
fade out then back in on falling into a pit then receive iframes
add a portal effect over the screen when you enter a level withint he chateau
Move floating to LT so you can float+shoot easier
Add a button indicator when you unlock more than two mirrors to show you can fast travel.
A timer song for when you activate the fire spirits That's it! So close to being able to work on the final game. Sorry to anyone who had to deal with the audio balancing earlier.
Source
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