Full notes
Full Cats & Dice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Changes
The score requirements across all difficulties have been reduced to make for a smoother difficulty curve. This means players should have more time to get a build going before the score needed really starts to ramp up. Endless mode however still maintains a very steep increase in score.
Stacked Chips has been changed to "Dice get +7 Points for each SPADE or HEART when scored." Originally it gives +7 Points no matter how many stacks of SPADE or HEART you have.
Quality-of-life
If you take on any quest that affects you during a round (such as by limiting your number of rerolls or plays), a quest button will appear to remind you of what quest you've taken.
Misc
Adjusted the positioning of some tooltips.
Changes in some of the cats' names for the Chinese language.
NEW FEATURES
The shop now has a storage system where you can keep a cat or items you might not immediately want to bring into the next round. It's also a quality-of-life addition for when you want to buy/sell a cat without having to temporarily move items around onto other cats, or worse yet, sell those items away because there are no space left to place them.
2 new items have also been added:
Bright Gem (common): increase the Points value of BLING by +15.
Slingshot (uncommon): swap the dice placed here with the dice on the adjacent right, if any.
Most of my development time since release has gone into bug-fixing and the new storage system. Subsequent updates will be bringing more new cats and items!
Source
Changelog.gg summarizes and formats this update. How we read updates.
