Full notes
Full Catharage update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Catharage changes
while today's update is largely bugfixing-focused I want to call out some small additional changes and content additions that are coming with it:
A new Black Hole Skybox element can spawn rarely in all sectors, similar to how planets are currently spawned. This is (mostly) just decoration ;)
A new Ringworld Segment megalith can appear as the centerpoint of sectors. This is a large square plate with some landscape and building geometry on top, with fixed POI locations so no traversal around the megalith is necessary.
A procedural greeble shader has been added to all artifical megaliths, creating a look similar to the texture that these megaliths used to have in the demo.
UI flicker has finally been eliminated. All UI elements should now remain static and flicker-free regardless of player world position. This change required some internal reworking and has had the side effect of making the Resolution Change warning even more relevant - changing resolution now also rescales the UI, meaning a restart is absolutely necessary and may have to be performed manually if the change happens from vastly different vertical resolutions.
Several UI localization issues have been fixed.
An issue were the prestige scrap multiplier was not being applied to crash recovery materials has been fixed.
Backend bugs relating to encounter generation have been fixed.
That's all for today's update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
