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Steam News12 September 20259mo ago

12th of September Update

Hello! I just pushed an update with the following changes: A weapon and module selection menu has been added after embarkation.

Full notes

Full Catharage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedA weapon and module selection menu has been added after embarkation. This menu allows players to pick a weapon type for the first slot as well as spend credits (250 per) to start with a module in each slot. In addition, playing the tutorial now guarantees that the first weapon is a laser. This change was made to address the frustration of bad starting weapon RNG, particularly when spawning with all launchers. It should allow some mitigation of this issue as well as build planning when used in concert with some of the pre-embark temporary bonuses. While weapon selection is free, modules have a small credit cost to offset the power boost from weapon selection and provide a credit sink.
addedResolution options have been tweaked to properly show the current running resolution as well as be visually coherent with the rest of the UI. The resolution dropdown now offers resolutions based on your display instead of the previous hand-written list.
changedSmall UI tweaks have been made to improve tutorial flow and make the cruise button more "buttony".

Catharage changes

addedA weapon and module selection menu has been added after embarkation. This menu allows players to pick a weapon type for the first slot as well as spend credits (250 per) to start with a module in each slot. In addition, playing the tutorial now guarantees that the first weapon is a laser. This change was made to address the frustration of bad starting weapon RNG, particularly when spawning with all launchers. It should allow some mitigation of this issue as well as build planning when used in concert with some of the pre-embark temporary bonuses. While weapon selection is free, modules have a small credit cost to offset the power boost from weapon selection and provide a credit sink.
addedResolution options have been tweaked to properly show the current running resolution as well as be visually coherent with the rest of the UI. The resolution dropdown now offers resolutions based on your display instead of the previous hand-written list.
changedSmall UI tweaks have been made to improve tutorial flow and make the cruise button more "buttony".

I just pushed an update with the following changes:

  • A weapon and module selection menu has been added after embarkation. This menu allows players to pick a weapon type for the first slot as well as spend credits (250 per) to start with a module in each slot. In addition, playing the tutorial now guarantees that the first weapon is a laser. This change was made to address the frustration of bad starting weapon RNG, particularly when spawning with all launchers. It should allow some mitigation of this issue as well as build planning when used in concert with some of the pre-embark temporary bonuses. While weapon selection is free, modules have a small credit cost to offset the power boost from weapon selection and provide a credit sink.

  • Resolution options have been tweaked to properly show the current running resolution as well as be visually coherent with the rest of the UI. The resolution dropdown now offers resolutions based on your display instead of the previous hand-written list.

  • Small UI tweaks have been made to improve tutorial flow and make the cruise button more "buttony".

There's also a secret change that allows the secret achievement to be earned, but obviously I can't say much more about that!

I hope you enjoy this update and feel that it makes your runs more consistent going forward.

Source

Steam News / 12 September 2025

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