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Steam News13 August 202510mo ago

Demo Update: New Suspend Feature, Camera Controls & More

Hey everyone, I just pushed a major update to the demo, based on player feedback and outstanding fixes and goals: Suspend Feature: I've added a new option to the pause menu called " suspend & quit " that allows you to s

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Full Catharage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Gameplay
fixedSuspend Feature: I've added a new option to the pause menu called " suspend & quit " that allows you to save elements of your current run to resume later. This button will save your current ship, all equipment (weapons & modules) and its stats including set bonuses. Your collected currency is also saved and restored. Fleet members you have recruited will not rejoin you. The suspend option is available from your first warp onward. If a suspended state is available, the "embark" option in the main menu will be replaced with a "suspend" option that will spawn you in the training area with your recovered ship, currency and items. While I've tested this system and already fixed a whole heap of new and exotic errors that came with it, some edge cases may still exist where stats or items are not saved and restored correctly. If you come across these, please report to me (with details) so I can investigate.
addedFighter Cam Orbit Rotation: The "Fighter Cam" now allows for camera orbit rotation just like the main game cam. Press your camera orbit key (default Right Mouse Button) and move the mouse to rotate this view. These new controls respect the inversion and sensitivity settings in the options menu just like the main camera rotation does.
changedPersistence for Button Guide toggle: The game now saves the state of the Button Guide menu, meaning you don't have to toggle it every time you start.
addedI hope you enjoy these new features and get some long runs going, and if you've struggled with the movement and camera before, maybe the new controls can help you!

Catharage changes

fixedSuspend Feature: I've added a new option to the pause menu called " suspend & quit " that allows you to save elements of your current run to resume later. This button will save your current ship, all equipment (weapons & modules) and its stats including set bonuses. Your collected currency is also saved and restored. Fleet members you have recruited will not rejoin you. The suspend option is available from your first warp onward. If a suspended state is available, the "embark" option in the main menu will be replaced with a "suspend" option that will spawn you in the training area with your recovered ship, currency and items. While I've tested this system and already fixed a whole heap of new and exotic errors that came with it, some edge cases may still exist where stats or items are not saved and restored correctly. If you come across these, please report to me (with details) so I can investigate.
addedFighter Cam Orbit Rotation: The "Fighter Cam" now allows for camera orbit rotation just like the main game cam. Press your camera orbit key (default Right Mouse Button) and move the mouse to rotate this view. These new controls respect the inversion and sensitivity settings in the options menu just like the main camera rotation does.
changedPersistence for Button Guide toggle: The game now saves the state of the Button Guide menu, meaning you don't have to toggle it every time you start.
addedI hope you enjoy these new features and get some long runs going, and if you've struggled with the movement and camera before, maybe the new controls can help you!

I just pushed a major update to the demo, based on player feedback and outstanding fixes and goals:

  • Suspend FeatureI've added a new option to the pause menu called " suspend & quit " that allows you to save elements of your current run to resume later. This button will save your current ship, all equipment (weapons & modules) and its stats including set bonuses. Your collected currency is also saved and restored. Fleet members you have recruited will not rejoin you. The suspend option is available from your first warp onward. If a suspended state is available, the "embark" option in the main menu will be replaced with a "suspend" option that will spawn you in the training area with your recovered ship, currency and items. While I've tested this system and already fixed a whole heap of new and exotic errors that came with it, some edge cases may still exist where stats or items are not saved and restored correctly. If you come across these, please report to me (with details) so I can investigate.
  • Fighter Cam Orbit RotationThe "Fighter Cam" now allows for camera orbit rotation just like the main game cam. Press your camera orbit key (default Right Mouse Button) and move the mouse to rotate this view. These new controls respect the inversion and sensitivity settings in the options menu just like the main camera rotation does.
  • Persistence for Button Guide toggle: The game now saves the state of the Button Guide menu, meaning you don't have to toggle it every time you start.

I hope you enjoy these new features and get some long runs going, and if you've struggled with the movement and camera before, maybe the new controls can help you!

Source

Steam News / 13 August 2025

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