What changed
1 fix2 additions2 changes0 removals
- Fixes
- Balance
- UI and audio
- Gameplay
fixedfixed a bug where fleet members would show up on the targeting display despite being dead
changedsensor contact health display has been made independent from cursor hover state and can be viewed without hovering, as long as sensor solution is strong enough. This display is scaled by distance but will become full-size when hovered
addedadded an "all weapons" button that assigns all weapons to the target
addedadded text status displays under weapons that show the current state, such as tracking, firing, reloading and more
changedI'm continuously collecting feedback and will continue to update the demo with changes and bugfixes. If you have feedback or suggestions, please post them either on the Steam discussion board or the game's Discord.
Catharage changes
fixedfixed a bug where fleet members would show up on the targeting display despite being dead
changedsensor contact health display has been made independent from cursor hover state and can be viewed without hovering, as long as sensor solution is strong enough. This display is scaled by distance but will become full-size when hovered
addedadded an "all weapons" button that assigns all weapons to the target
addedadded text status displays under weapons that show the current state, such as tracking, firing, reloading and more
changedI'm continuously collecting feedback and will continue to update the demo with changes and bugfixes. If you have feedback or suggestions, please post them either on the Steam discussion board or the game's Discord.
I've just uploaded a small demo update addressing some outstanding bugs and implementing feedback.
Changelog
fixed a bug where fleet members would show up on the targeting display despite being dead
camera switching is now possible from all states to all other states
sensor contact health display has been made independent from cursor hover state and can be viewed without hovering, as long as sensor solution is strong enough. This display is scaled by distance but will become full-size when hovered
added an "all weapons" button that assigns all weapons to the target
added text status displays under weapons that show the current state, such as tracking, firing, reloading and more
I'm continuously collecting feedback and will continue to update the demo with changes and bugfixes. If you have feedback or suggestions, please post them either on the Steam discussion board or the game's Discord.