Full notes
Full Catffee Time! update
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Repeated intro
Hello everyone, this update primarily targets bug fixes reported by our international players. Detailed update notes are as follows:
What changed
- Fixes
- Gameplay
- UI and audio
- Store
Catffee Time! changes
Fixes:
Fixed a new player tutorial block issue that only affected some international players.
Fixed a multilingual configuration issue on the billboard when beverage prices are set to free.
Addressed a rare issue where some players found that cats were unresponsive.
Adjustments:
Tweaked the values that influence how customers order beverages.
Adjusted the difficulty levels in the "Catch a Cat" gameplay within the park.
Modified the park exit UI so that cats no longer block descriptive text (this UI will be redesigned later).
Altered the camera follow rules to further reduce the likelihood of motion sickness.
Changed the rules for generating cat patterns.
Adjusted the refresh rates and ratios for cat genders.
Currently in development:
A procedural shop building system.
Level design and asset creation for a seamless city scene.
Asset development for employee characters.
We hope to introduce these new contents to you soon. To make up for the days players could not play due to the bug, we have decided to extend the demo play period by three days after the festival.
Have a great weekend, enjoy the game, and may your cats be happy! Buffelo Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
