Full notes
Full Catffee Time! update
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Repeated intro
Hello everyone, our game demo has been live for 5 days now. During this time, we have received a lot of attention, support, and feedback from our player friends. Our development team is extremely grateful.
What changed
- Performance
- Gameplay
- UI and audio
- Store
- Balance
We know that the current demo version is still far from perfect, with issues related to tutorial tasks, interactions, stability, and more. Despite these imperfections, you have still given us positive feedback and suggestions across various communities. We are very grateful. To repay your support, we have been working sleepless these past few days to fix bugs and implement the suggestions you've provided, aiming to offer you a more comfortable experience as soon as possible.
Next, we would like to report to everyone the updates made to the demo over the past 4 days as a phase summary:
Fixes
Locolization issue
Bug where UI was not properly reset when some furniture was moved
Bug where cats could be interrupted while eating or pooping
Bug where customer interactions could be interrupted under special conditions
Adjusted UI positions and scaling for some resolutions
Bug where player's cats could disappear under certain conditions
Bug where duplicate items appeared in the store
Bug where tasks could reset after scene switching (players are still allowed to play the game without following the task flow)
Bug where cats would continuously eat can during taming
Issue with animation states getting stuck due to special operations when catching cats in the park
Additions
Added connection and highlight prompts for customers and required cats during the management phase
Re-added a one-click delete button in the main scene settings
Added trash can, which will replace the cup holder's function of returning cups
Added a express UI to display items purchased but not yet delivered
New shop cat status display on the notice board UI to show the status of cats in the store
Cats will find food on their own when hungry
Cats now have a small chance to cough up hairballs
Added the ability to transfer ingredients between cups, allowing players to adjust accidentally mixed drinks
Adjustments
Adjusted customer wait time curve
Adjusted frequency of cats pooping
Removed the feature where cats could escape
Lowered the difficulty of the coffee bean grinding interaction
Adjusted computer UI button responses
Adjusted game save points
Adjusted difficulty of the cat-catching mini-game in the park
Removed area restrictions for furniture placement in the demo version
Clarified differences between various furniture pieces in some tutorial dialogues
Adjusted prices and unlock date for some store items
Increased the influence of store ratings on customer visits
Adjusted collision of some furniture
Adjusted data structure in preparation for future new content
There are 41 other minor fixes and adjustments not listed here.
Next, let’s address some of the frequently asked questions we’ve seen in various communities:
Multiplayer co-op mode: We have always considered a party game-like multiplayer co-op mode. The original gameplay prototype of this game was presented as a multiplayer co-op. Once our planned milestones are completed and stable, we will design the co-op mode based on the content at that time.
Availability on other platforms: Currently, we are focusing on developing the PC version for Steam. Once the PC content development is complete, we will start planning for porting to other platforms.
Future gamepad support: The game will fully support controller gameplay in the future. You can already see that many of our current interaction designs are preparing
Source
Changelog.gg summarizes and formats this update. How we read updates.
