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Full notes
Full Catechesis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Catechesis changes
Play the demo right now!
Blessed by Tabal’s divine inspiration, we are excited to finally share the first playable slice of Catechesis with all of you.
The demo includes:
Approximately 1 hour of gameplay
The opening chapter of the game
Early combat encounters, puzzles, and minigames
An introduction to key characters and the mystery behind Catechesis
Available in 12 languages
New Gameplay Trailer + Devlog
If finishing the demo leaves you wondering what comes next, take a look at our new trailer. It gives a glimpse of the scale of Catechesis, showing how far this story goes and the kind of journey we are building.
And that’s not all. We’ve published a new devlog where we look back at the journey of creating Catechesis so far, sharing key milestones and lessons learned during development, as well as some new exclusive gameplay (fishing minigame?!).
Soundtrack
We’re also excited to reveal a brand-new track composed by Garoad, known for his work on VA-11 Hall-A and Yuppie Psycho. You can listen to it right now on Bandcamp. It will serve as the theme for a very special boss in the game. And also you can listen here the full track of the new trailer: View store page Steam post image
Giveaway Postcard
As a small surprise, we'll also be giving away physical Catechesis artwork. If you'd like to participate, be sure to check out our social media channels (X, Bluesky, Instagram or Discord) for details on how to enter. Steam post image
Most importantly, we would love to hear your thoughts about the demo. Your feedback is incredibly valuable and helps us make the game better.
Thank you for all the support you’ve shown us throughout this journey. The will of Tabal still drives us forward as we continue working hard on the full game, and we hope to share more news about its release soon.
Amen + Tabal
Source
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