Full notes
Full Catacomb Kids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Performance
New
New title menu.
New single player run type: Seeded Runs. Seeded runs earn no coins or encyclopedia entries and - like daily runs - never save at any point!
New lighting system that utilizes the Bulb lighting library by Juju Adams. Lights now cast shadows and rely on line-of-sight to illuminate the darkness.
Now using the Input library by Juju Adams to handle player input, (which should hopefully resolve a lot of the issues with using various controllers, and not showing the proper style of button prompt)
Added language option menu. Only Chinese and English are currently available, and Chinese is incomplete. If you want to help localize the game (or harangue others into doing so) hop onto the discord! It's an ongoing effort!
Added in-game credits (finally!).
Changes
Daily runs can now be attempted as many times as you want per day. Separate records are kept of your first attempt, last attempt, and best (aka furthest) attempt.
Changed the format of save game files; each save is now its own directory (your old saves will not survive the change, sorry!)
Multiplayer modes now prompt players to join before play begins
Added unstable effect to Temporal Step
Green slimes will now prefer to fall off of a ledge than twitch back and forth on a single tile
"Grapple" now treats non-humanoid enemies the same as humanoids: If the strike would kill them they die only upon release. Additionally, corpses released this way now strike enemies as though thrown.
Weapons with the quality "hard" now take less damage from hitting boulders, and deal more damage to them.
Tweaked the descriptions and effect text of Vampirism and Plague to be more lore- and mechanics-accurate.
Changed the appearance of co-op player selection to better match the other character selection menus.
Spruced up shopkeeper menus a little.
Tutorial now uses new button prompts.
Fixes
CRASH - Upon Grumbul Tank taking acid damage to death
CRASH - When adding second ingredient to soup
CRASH - Relating to obj_break_Alarm_0
CRASH - Killing non-humanoid enemies with Raise Dead + Magic Blast multi-cast combo
CRASH - When losing the interest of the grumbul in the tutorial
BUG - Tinkerbot dialog does not close when the owner player dies or leaves the floor
BUG - Tinkerbot can bust open locked doors simply by bumping into them
BUG - Paused grumbul tank legs behave oddly
BUG - Can clone Orbs of Leveling by abusing item drop pipes
BUG - Oogs spawned from an oog hit with a potion of regeneration become linked; setting one on fire with a warhammer of heat set the other on fire as well
BUG - Can overlevel stats in VS mode as player 2
BUG - Re-rolling floors in Daily Mode generates the same floor again
BUG - If grumbul tank is destroyed mid-cannon-fire, it continues to spawn flames to the point of impacting performance
BUG - Several bugs relating to buying and selling to shopkeepers
VISUAL - "fontLarge" Numbers in Player Stats on VS Mode Menu
VISUAL - Classes cycle through character select header instead of displaying the currently selected class
VISUAL - Some shopkeeper description text doesn't fit into the dialog box; the box now resizes dynamically to fit any necessary text
Source
Changelog.gg summarizes and formats this update. How we read updates.
