Full notes
Full Catacomb Kids update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Catacomb Kids changes
New
4 New Boons!
Weapon Master
Living Weapon
Breakthrough
Spider Spin
Completely rewrote level generator
Completely re-made Normal Bear fight
Added two new weapons, dropped by Normal Bear
Added collectible learning points
Added collectible blessing items
Bunch of new premade rooms
New type of treasure chest
Changes
Raised followers retain weapon skills, boons, and spellcasting abilities
Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
Weapon's status effects only apply when an attack deals damage
Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
Completely re-made the Normal Bear boss
Regenerate now makes slimes multiply
New flame visual effect
New "zapped" visual effect
Made dipper effects last longer
Decapitated enemies who aren't immune to bleeding will bleed out now
Reduced damage frequency of acid
Completely re-made the Encyclopedia
Added the ability to specify potion, spellbook, and grenade types on custom kids
Can now jump up to 1 tile higher by holding up when leaping out of whater
Amulet of Force now slightly pulls usable items towards you when fully realized
Campfires can now bake nearby things, as long as the food isn't directly on the fire
More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
Can now roll by sprinting while crouched
Unstable plague now produces many fewer flies
Increased drop rate of fishanha corpses
Fixes
Swarm Form is broken
Grapple breaks if the thrower dies mid-throw
The same items sometimes persistently appear across multiple floors
Disowned player followers remain persistent across floors in co-op
Crash if a corpse currently being looted is destroyed by plague blight or some other means
Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
Reaper deactivates upon leaving the view during certain attacks
Water isn't spawning properly
"fx_sound" surface crash
Byat eye trails never disappear sometimes
Typo "You knows [...]" when looking at oneself
Bear traps draw at the wrong depth
Bear traps continually re-attach to large enemies after falling off
Dangersense only grants a speed boost when traveling to the right
Orbis Malus orbs are affected by status effects
Crash when using Break on arrow turrets
Crash related to fx_sound
Crash related to obj_creature_handle
Tinkerbot weapons don't persist between floors
Reaper can consume keys necessary for progress
Fur Hoods and Coats prevent heat loss entirely instead of slowing it
Crab's skittering sound continues to play even when it shouldn't
One player's pause menu doesn't draw when both players pause in co-op
Raising the corpse of a dead co-op player erases their traits
Controller still rumbles for players using keyboard controls
Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
Crash when tracking tunnel doorways
Arrows hit walls immediately when fired up or down while too near to a wall
Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
Spell-dealers now have the proper text for the "Slow" and "Haste" spells
Fixed bug with fire sound effect continuing after explosions
Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
Tinkerbot stops animating when heavy-lifted
Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
Boulders on pressure pads repeatedly press them instead of holding them down
Sometimes get stuck to ceilings with the sticky feet meal
Tinkerer's class ability was named different things in different places
Source
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