Full notes
Full Catacomb Kids update
Read the full published notes in a cleaner layout. The original post stays linked below.
New Added "Look" menu! (default bound to "tab" on keyboard or "select/option" on controllers) 4 New Boons! Multi-Cast Siphon Dangersense Calculations New shop type - Gadgeter! 4 new arm types! 4 new leg types! 2 New tinkerer items - Mana Battery, Spring Changes Reduced amount of durability damage done to shoes from mighty stomp Throwing enemies upwards with Grapple no longer tumbles the player Slamming enemies into walls with Grapple now deals 1 damage Can more precisely place where enemies are thrown with Grapple Increased time to aim grappled enemies Added boon icons to level-up menu Rewrote flame cone code (Dragon breath, fire pipe traps, etc) It should behave mostly the same but perform much better Plague now persists after creatures die rather than needing to re-plague corpses separately Changed appearance of plague flies Increased damage dealt by plague flies Grumbul Tank Cannonball no longer destroys bridges Slight changes to Grumbul Tank behavior Reduced size of holes in side of Grumbul Tank arena Water washes off acid Kicks deals damage based on which leg is kicked with (differs based on facing direction) Added gamepad rumble enable/disable option to controls menu Grumbul turrets are now battery-powered Grumbul turrets now have sfx when drawing and firing Increased power of zap grenades Gas grenades now continue to emit their gas for several seconds Empty grenades can now be refilled if you have Alchemy Armor of reflection now reflects boulders Tracker and Pathfinder no longer stop tracking any items when descending floors Increased distance of wanderer's farsight Lanterns no longer reduce their effective distance when low on fuel Rewrote screen split handling Co-op split screen bubbles are now a constant size Reaper platforms once more disappear after a moment when stood upon Fixes Spell inspection doesn't work from the skill grid Undead creatures can drown Screen steps back a frame when paused Anticropolis ruin generation crash (for real this time) Inputs are sometimes ignored when the player is Slowed Tank door no longer spawns Grappling enemies can cause the player to shift around strangely Traveling through lava with Dark Phase still lights you on fire Crash with certain bow shooting animations Crash when trying to access a clogged pipe Eating gorhounds and burrahbois doesn't heal with butcher meal effect Gorhounds and burrahbois can't be cooked, and don't reflect seasoning in their names Can no longer manually dodge with Acrobat using keyboard More gamepads should be compatible, now/gamepad detection should be better maybe??? A shopkeeper crash Not immune to fire or ice while in Dark Phase's dark phase No spell description for Orbis Malus Learning free spells (from the reaper pearl or spell-dealers) doesn't work in co-op Tracking doors and crush-traps doesn't properly work when using a gamepad Ceiling-portals repeatedly warp items in 1-high corridors Crash when trying to track Grumbul Tank door Screen sometimes continually splits and un-splits in co-op Orbs summoned by soul weapons can take damage Striking enemies while pouncing degrades your weapon and counts towards skill increases Reaper platforms can be destroyed by fire Reaper rooms don't remove lava drips from vanished platforms Crush traps stuck between vanishing platforms shake the screen like crazy Fixed crash upon resizing, moving, alt+tabbing, etc. the game window Summoning the reaper destroys co-op ghost players if they're in the room Slimes become faux-blighted when nearly but not-quite destroyed by crush traps Stone platforms are discolored by burning Frozen water surfaces can cause the player to clip into walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
