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Steam News28 February 20242y ago

Cat Warfare - Update 58.22.0

[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs.

In this update1

Full notes

Full Cat Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes1 removal
  • Maps
  • Balance
  • Server
  • Performance
added[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs.
added[Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor.
fixed[Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon.
removed[Removed] - Removed forward rendering option as it was ultimately not needed.
changedNew Capture The Flag Map: Retinue!Note: Retinue is in the block-out phase.
changedNew Capture The Flag Map: MetalWaste!Note: MetalWasteis in the block-out phase.

Cat Warfare changes

added[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs.
added[Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor.
fixed[Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon.
removed[Removed] - Removed forward rendering option as it was ultimately not needed.
changedNote: Retinue is in the block-out phase.

[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs.

[Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor.

[Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon.

[Removed] - Removed forward rendering option as it was ultimately not needed.

[Known Issues] - Lifts/Elevators will sometimes cause a player to vanish, This seems to not happen as often.

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TickRate host setting.

New Capture The Flag Map: Retinue!

Note: Retinue is in the block-out phase.

New Capture The Flag Map: MetalWaste!

Note: MetalWasteis in the block-out phase.

Updated Capture The Flag Map: LongHaul!

Note: LongHaul is in the block-out phase.

** Note: This might fix an issue where Steam does not allow players to join after leaving a hosted match. This can't be tested due to not having enough testers.

If you are kicked randomly or players can't join you after you have left a hosted match to make another, Please let the developers know so we can look into this issues further.

(Thanks Gianni for finding this with 32 players :P)

Source

Steam News / 28 February 2024

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