In this update1
Full notes
Full Cat Warfare update
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What changed
- Maps
- Balance
- Server
- Performance
Cat Warfare changes
[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs.
[Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor.
[Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon.
[Removed] - Removed forward rendering option as it was ultimately not needed.
[Known Issues] - Lifts/Elevators will sometimes cause a player to vanish, This seems to not happen as often.
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TickRate host setting.
New Capture The Flag Map: Retinue!
Note: Retinue is in the block-out phase.
New Capture The Flag Map: MetalWaste!
Note: MetalWasteis in the block-out phase.
Updated Capture The Flag Map: LongHaul!
Note: LongHaul is in the block-out phase.
** Note: This might fix an issue where Steam does not allow players to join after leaving a hosted match. This can't be tested due to not having enough testers.
If you are kicked randomly or players can't join you after you have left a hosted match to make another, Please let the developers know so we can look into this issues further.
Source
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