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Steam News4 February 20224y ago

Full Release

Purpose So, CAT Interstellar: Recast was an effort to explore and learn all the new features in Unreal Engine 5 in the hope of using it for Episode II... https://store.steampowered.

Full notes

Full CAT Interstellar: Recast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Store
  • Gameplay
  • Performance
addedPurposeSo, CAT Interstellar: Recast was an effort to explore and learn all the new features in Unreal Engine 5 in the hope of using it for Episode II ... https://store.steampowered.com/app/1572950/CAT_Interstellar_Episode_II
changedPurposeUltimately doesn't offer as solid of a build even with increased system specs
addedOutcomeI had a lot of pride in how optimized the first episode was but with this new tech there is less room for optimizations and a higher barrier of entry. Even without the current chip shortage I don't want to leave behind a portion of the fan base simply for flashier graphics.
changedUpdateThe newest update has further optimizations to the Chaos system.
addedUpdateMore detail added to Cave and Glacier environment
changedUpdateStability improvements

Purpose

So, CAT Interstellar: Recast was an effort to explore and learn all the new features in Unreal Engine 5 in the hope of using it for Episode II... https://store.steampowered.com/app/1572950/CAT_Interstellar_Episode_II

I don't want to say this effort was a mistake (it wasn't) but:

  • It took a lot longer than expected due to bugs in the early access version of the engine

  • Ultimately doesn't offer as solid of a build even with increased system specs

  • Higher system specs exclude a large part of the community

What it does offer is some incredible leaps in visual fidelity using tech like nanite meshes and lumen global illumination.

Outcome

I am glad we did this little side project though because I was ~100% convinced this was the right approach to take with Episode II. What I should have known and what became obvious over the development cycle was increasing the minimum requirements to support nanite and lumen excludes a large portion of the supports of the first game.

I had a lot of pride in how optimized the first episode was but with this new tech there is less room for optimizations and a higher barrier of entry. Even without the current chip shortage I don't want to leave behind a portion of the fan base simply for flashier graphics.

Update

  • The newest update has further optimizations to the Chaos system.

  • More detail added to Cave and Glacier environment

  • Additional story content

  • Stability improvements

  • Dialog

  • Speech bubbles enabled by default

Future

One more positive thing this little deviation did was give me some serious practice at managing an indie project along with a full time job and a family. The remastered version took about 6 months to complete while working around my other obligations. I got a lot better at formulating a development plan and executing tasks given little pockets of time here and there.

Episode II is planned to release to Early Access this summer with the first 2 chapters relatively complete and access to the mechanics of the later game like rovers and... I don't want to give too much away but it's gonna be awesome!

As always, Thank You for your support and feedback. Now here's a clip of the next generation of game developers.

Source

Steam News / 4 February 2022

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