Full notes
Full CAT Interstellar: Recast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
New DOG VII model
We commissioned Ionut, the original designer of DOG, to make an ultra hi-poly version that leveraged Unreal Engine 5's nanite mesh Technology. The resulting model is about 500,000 polygons and is a huge improvement in terms of fidelity and detail.
Screenshot tool
We were able to implement PULSAR BYTES Cine Cam as a screenshot tool so players have a lot more control over their in-game screenshots.
You can see the screenshot tool in action here:
Optimizations
Even though this game has substantially higher minimum requires over the first -
I think it's still important to keep optimizing where we can.
We've reworked a number of the lighting components that should improve Chapters 1 and 5.
We've made some improvements to the Chaos Physics System. This allows us increased collision resolution and almost double the number of debris while still hitting 120fps.
We've also totally reworked the navigation system which will prevent a number of navigation issues.
Screenshot Competition What you've all been waiting for!!! The winners will get an in-game achievement added based around the screenshot they took, a free gift key, and a call out on the next update! The two categories are: The Surface - best screenshot capturing Chapter 2: The Surface's environment DOG VII - Best screenshot capturing the new DOG model
This Event is open to everyone that ones the game. Additionally, I'll be offering 20 free game keys on our twitter account. We've also invited invited the the members of Beautiful Screenshot Lovers to take part in this.
All you have to do is post your screenshots to the community page. Good Luck!
Source
Changelog.gg summarizes and formats this update. How we read updates.
