Full notes
Full Cat Gladiator update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Cat Gladiator changes
Greetings, Gladiator Cats! The Demo has received a major update, with key additions including Boss part breaking, tail cutting, and a new rush feature! Welcome back to experience these exciting changes!
New Additions:
Added part breaking effects for Boar, BeeMoth, and Terrafist.
Added tail cutting effect for Terrafist.
Added rush animation for the Cat (hold down the **Shift key** (keyboard) or **LT button** (controller) to move quickly).
Added new drop materials for Terrafist.
Optimizations:
- Gun StrengthenedPrecision Dodge energy increased from 30 to 40; cooldown of the 3rd shot reduced by 0.2 seconds; Full Barrage damage slightly boosted (increased by 1/8).
Ranged weapons now take 1.2x damage (melee weapons remain at 1x damage).
Slightly reduced the stagger threshold for high-rank Boar’s body parts.
Attacks on stunned monsters now accumulate stagger gauge.
Changed high-rank Terrafist equipment rarity to Blue.
Cat customization interface now saves modifications.
After the smith closes the secondary interface, it returns to the previous menu.
Optimized the operation of the key binding settings interface.
Added training dummy prompts for the Hamster in the beginner tutorial.
If there’s an empty slot after unlocking an item with Husky, a pop-up window will appear to ask if you want to equip it.
Bug Fixes:
Fixed the issue where players couldn’t switch items while performing actions.
Fixed freezing and inability to move caused by pop-up UI in certain scenarios.
Fixed the issue where victory/defeat music couldn’t be muted or its volume adjusted.
Fixed the Boss HP display issue for other clients when joining a multiplayer battle.
Fixed the issue where Bosses could die repeatedly.
Fixed the issue where the "Next Page" button on the leaderboard was unclickable.
Source
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