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Steam News22 October 20258mo ago

Community Poll: Wrestling Minigame Feedback

Hey all, Casual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to hel

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Hey all,

What changed

1 fix1 addition13 changes0 removals
  • Fixes
  • UI and audio
  • Server
fixedCasual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to help shape the game!
addedI am currently collecting feedback on the wrestling hold minigame added in September. As you may know, it's basically a button mashing contest where whoever fills up their progress bar first advances or counters the hold, respectively (e.g., a Headlock can be advanced to a Headlock Takeover, or countered with a Suplex).
changedButton mashing is a sensitive matter. I'm not the biggest fan and there are certainly other ways to go at this. I went this way because I found it to be very accessible for casual players. However, it's certainly not perfect. Before I think hard about balancing it, as a solo developer I would like you, the people who will have to put up with it when playing, to give me some guidance about the system altogether!
changedI'd like to ask the following two questions and attach some preset answers. On the Discord server, there's an ongoing poll with these questions and answers. Feel free to reply here in any shape or form, I will consider all feedback. To make it a bit easier for me, it would be nice if you'd base your reply on one of the preset answers!
changedQuestion 1: How do you feel about the amount of button mashing involved in the wrestling minigame?(a) It's perfect.
changedQuestion 1: How do you feel about the amount of button mashing involved in the wrestling minigame?(b) It could be less button mashing.

Casual Pro Wrestling changes

fixedCasual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to help shape the game!
addedI am currently collecting feedback on the wrestling hold minigame added in September. As you may know, it's basically a button mashing contest where whoever fills up their progress bar first advances or counters the hold, respectively (e.g., a Headlock can be advanced to a Headlock Takeover, or countered with a Suplex).
changedButton mashing is a sensitive matter. I'm not the biggest fan and there are certainly other ways to go at this. I went this way because I found it to be very accessible for casual players. However, it's certainly not perfect. Before I think hard about balancing it, as a solo developer I would like you, the people who will have to put up with it when playing, to give me some guidance about the system altogether!
changedI'd like to ask the following two questions and attach some preset answers. On the Discord server, there's an ongoing poll with these questions and answers. Feel free to reply here in any shape or form, I will consider all feedback. To make it a bit easier for me, it would be nice if you'd base your reply on one of the preset answers!
changed(a) It's perfect.

Casual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to help shape the game!

I am currently collecting feedback on the wrestling hold minigame added in September. As you may know, it's basically a button mashing contest where whoever fills up their progress bar first advances or counters the hold, respectively (e.g., a Headlock can be advanced to a Headlock Takeover, or countered with a Suplex).

Button mashing is a sensitive matter. I'm not the biggest fan and there are certainly other ways to go at this. I went this way because I found it to be very accessible for casual players. However, it's certainly not perfect. Before I think hard about balancing it, as a solo developer I would like you, the people who will have to put up with it when playing, to give me some guidance about the system altogether!

I'd like to ask the following two questions and attach some preset answers. On the Discord server, there's an ongoing poll with these questions and answers. Feel free to reply here in any shape or form, I will consider all feedback. To make it a bit easier for me, it would be nice if you'd base your reply on one of the preset answers!

Question 1: How do you feel about the amount of button mashing involved in the wrestling minigame?

  • (a) It's perfect.

  • (b) It could be less button mashing.

  • (c) There should be no button mashing at all.

  • (d) There needs to be even more button mashing.

Question 2: Currently, it can be literally impossible to win a button mashing contest based on your wrestler's skill and condition. What do you feel the game should do about this?

  • (a) Have a mashing contest even if the result is clear.

  • (b) Make sure there is always at least a chance.

  • (c) Skip the mashing contest and advance automatically.

  • (d) I have another great idea. (please elaborate)

  • (e) There should be no button mashing at all.

Note that the resulting decisions are not going to be strictly democratic. One reason is that I cannot see who's replying here and voted on Discord at the same time, but of course, frankly, I also want to reserve some decision making for my own game. ;-) I will try my best to find a fair solution - I wouldn't ask if I didn't care about your opinions.

Thank you for participating!

Source

Steam News / 22 October 2025

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