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Steam News9 September 20241y ago

Delays Announcement

Hello casual pro wrestlers! I had planned to fully release all three parts of the moves update by late autumn. However, I'm facing a few changes in my personal life at the moment.

In this update2

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Full Casual Pro Wrestling update

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Repeated intro

Hello casual pro wrestlers!

What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • Gameplay
addedThe second part of the moves update focuses mainly on updating pinfall and submission kickouts. The new system works and is in a fine-tuning stage, but other than planned, I have not been able to add any new moves to the game at all since the update from late July. Basically, this nixes my plans to release the second part the way it was planned and course, this also has implications on part three, which will focus on wrestling maneuvers.
addedI'm therefore forced to reschedule things a bit. On September 29th , I will release an update with the new pinfall and submission kickout system, but without any new moves. From there, I will focus working on new moves as my time allows it to finalize the moves update by the end of the year. Even though it was not planned this way at all, this shall make a nice anniversary update. Sorry for making you wait!

Casual Pro Wrestling changes

addedThe second part of the moves update focuses mainly on updating pinfall and submission kickouts. The new system works and is in a fine-tuning stage, but other than planned, I have not been able to add any new moves to the game at all since the update from late July. Basically, this nixes my plans to release the second part the way it was planned and course, this also has implications on part three, which will focus on wrestling maneuvers.
addedI'm therefore forced to reschedule things a bit. On September 29th , I will release an update with the new pinfall and submission kickout system, but without any new moves. From there, I will focus working on new moves as my time allows it to finalize the moves update by the end of the year. Even though it was not planned this way at all, this shall make a nice anniversary update. Sorry for making you wait!

I had planned to fully release all three parts of the moves update by late autumn. However, I'm facing a few changes in my personal life at the moment. All of them are rather exciting and nothing to worry about, but they require quite some special attention. Since CPW has been and remains a pure hobby project, this immediately has an impact on its development and I won't be able to make my schedule.

The second part of the moves update focuses mainly on updating pinfall and submission kickouts. The new system works and is in a fine-tuning stage, but other than planned, I have not been able to add any new moves to the game at all since the update from late July. Basically, this nixes my plans to release the second part the way it was planned and course, this also has implications on part three, which will focus on wrestling maneuvers.

I'm therefore forced to reschedule things a bit. On September 29th, I will release an update with the new pinfall and submission kickout system, but without any new moves. From there, I will focus working on new moves as my time allows it to finalize the moves update by the end of the year. Even though it was not planned this way at all, this shall make a nice anniversary update. Sorry for making you wait!

tl;dr things are going slower than planned due to life, all is fine, but updates are delayed

Thanks!

Apart from all of that, I'd like to take this opportunity to thank all of you for playing and supporting CPW. I will write a bigger retrospective for the first anniversary on Christmas, but let me tell you that I had very low expectations, and saying that they were exceeded would be the understatement of the millenium. Even though I'm pretty quiet most of the time, I see comments and notes on game stating on how people are having fun with it, and those make me very happy to say the least. The game is arguably still in a rather barebones state, and yet there are people comparing it to titles whose budgets exceed mine by several orders of magnitude. That's just awesome and also very motivating, thank you!

Shout-Out

In different news, if you enjoy physics-based wrestling but with what looks like way more realism, you should definitely have a look at another indie wrestling titled in the making called Neckbreaker: Visceral Pro Wrestling. I'm not affiliated with the author, but I will say that his Twitter/X development posts dating several years back really encouraged me to go for more ragdolling in CPW than was originally planned. Kudos and good luck to Steve for that project!

Source

Steam News / 9 September 2024

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