In this update3
Full notes
Full Casual Pro Wrestling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Casual Pro Wrestling changes
Alright, here it is! This is the first part of CPW's first major update. It focuses on adding many new moves, individual movesets featuring a move selection in CAW mode, springboard flying attacks and a set of new entrance themes.
This sets two big milestones for CPW: First, and most importantly, not all wrestlers share the same moves anymore but they can have their individual moveset. Sure, the selection is still sparse compared to other games, but slowly we'll be getting there. This is by far not the last update adding new moves! Second, all stock wrestlers now have their individual entrance themes, some possibly sharing them with their future teammates.
The springboard flying attacks are a neat new gameplay feature that should really add upon the madness. Your flying attacks are now available to be performed from the top rope to the outside or from the second rope to the inside (backward).
The full changelog follows below.
Additions
- Back GrappleAdded counter to back grapple of own.
Back Grapple: Added new moves.
Atomic Drop
Back Breaker
Electric Chair Drop
Electric Chair Facebuster
Reverse DDT
Russian Leg Sweep
Side Slam
CAW: Added a move selection menu for editing the wrestler's moveset.
Includes a preview.
There's an option to copy an entire moveset from another wrestler.
Only moveset entries where there's actually a choice right now can be edited. More moveset entries will become editable in the future as more moves are added to the game.
Wrestlers created before this update will simply default to the original moveset.
CAW: Added new themes.
Absolute
Drunk On Junk
Going For A Walk
In The House
One Leg Man
Party With Molly
Punishment
Renegades
Sacré Bleu
Sweet Love
The Pain Will Thrive
Tropical Island of Relevancy
Flying Moves: Added new flying moves.
450 Splash (against laying opponents)
Coffin Drop (backwards)
Shooting Star Press (against laying opponents)
Front Grapple: Added new moves.
Alabama Slam (with Canadian Destroyer counter)
Chokeslam (with Elbow Strike counter)
Falcon Arrow (with Knee Strike counter, also counterable as if entering a Suplex)
Fallaway Slam (counterable as if entering a Body Slam)
Falling Powerslam (counterable as if entering a Body Slam)
Front Facebuster (counterable as if entering a Standing Headscissors for a Powerbomb)
Piledriver (counterable as if entering a Standing Headscissors for a Powerbomb)
Powerbomb Throw (counterable like Powerbomb)
Powerslam (counterable as if entering a Body Slam)
Ground Moves: Added new moves.
Catapult
Wishbone Legsplitter
Lock-Up: Added new moves.
Fireman Carry
Snapmare
Roll: Added the ability to roll out of the way when laying on the ground.
Hold Block (LT on gamepads, C on keyboards) while moving left stick (W A S D on keyboards) into any direction.
The success chance depends on how long the wrestler has already been laying. If an attempt fails, it can be attempted again by moving the left stick back to the middle and trying again. If fully rested, success is guaranteed.
Rolling requires energy and is not available if the wrestler is fully fatigued.
When laying supine, the wrestler rolls over in the corresponding direction to an all-fours position.
When laying prone, the wrestler rolls over in the corresponding direction to a sitting.
Running Moves: Added new moves.
Cannonball
Front Dropkick
Pump Kick
Springboard: Added rope springboard attacks.
When running towards ropes, tap Climb (Y on gamepads, Q on keyboards) in time to leap onto the top or middle rope, depending on where you targeted opponent is located at.
From there, you can perform any of your flying moves.
After a very short time frame, the wrestler will jump automatically.
The distance from which a wrestler can jump onto the top rope depends on their weight, speed and current condition.
Springboarding consumes energy and may be botched.
Strikes: Added new moves.
Fingerpoke of Doom
Giant Headbutt
Roundhouse Kick
Superkick
- TutorialAdded a lesson on springboard attacks.
Changes
- AIIncreased chance of using heavy strikes against dizzy opponents when over-the-top rope eliminations are in effect.
Corner: Wrestlers receiving repeated weak strikes will now collapse into a sitting position rather than simply ragdoll.
Counters: Irrelevant / misleading counter feedback is now suppressed: "Perfect" is no longer displayed if the counter fails, and negative feedback is no longer displayed if the counter succeeds anyway.
Flying Moves: Reduced the number of different flying moves any wrestler knows for each specific scenario (standing opponent, grounded opponent, backward) to two.
The choice is done by leaving the analog stick in the middle or moving it into any direction (W A S D on keyboards). It no longer matters which direction is chosen.
Input: In favor of springboarding, tapping Climb when running towards will no longer cause the wrestler to slide into or out of the ring. It is now exclusively done by holding the button.
Irish Whip: Countering an Irish Whip will now reverse it into an Irish Whip of own rather than blocking it. This may be made optional in the future.
- MountingDrastically reduced the damage and momentum exchange happening during mounted strikes.
- RosterChanged entrance themes for some stock wrestlers.
- RosterChanged movesets of stock wrestlers.
Running Moves: Reduced the number of different runing moves any wrestler knows for each specific scenario (standing or grounded opponent) to two.
The choice is done by tapping either Strike (X on gamepads, SPACE on keyboards) or Grapple (A on gamepads, E on keyboards). It no longer matters whether the buttons are tapped or held.
Fixes
- AIFixed AI not interrupting pinfall and submission attempts in first fall matches.
- MatchFixed match never ending in case a human player takes over control of a wrestler while entering the match.
- MovesFixed wrestlers rotating back to their original facing after perfoming a Body Press Throw.
Source
Changelog.gg summarizes and formats this update. How we read updates.
