What changed
1 fix1 addition5 changes2 removals
- Maps
- Balance
- UI and audio
- Gameplay
addedNew Map - Siege of KerakThe Constantinople map added in the previous patch was a bit too hard when played from the previous available map (Skirmish DEMO map). Thus, Siege of Kerak map has been added to ease players into more difficult content.
changedNew Map - Siege of KerakIn this map, players are set in a desert environment with very low resources and have to rely on criminal abilities and trading to get their economy up and running while defending their castle from Saladin and his brother Al-Adil .
changedBalance changesConstantinople map difficulty has been reduced. It has been thoroughly tested and remains beatable on highest level of difficulty for people looking for a great challenge.
changedBalance changesDifficulty has been rebalanced to make lower difficulties significantly more forgiving while gradually providing more challenge. For example, at difficulty 0, only 50% of original enemies spawn, and each difficulty level increases that number by 3%.
changedBalance changesPlayers will never be attacked before turn 10 on difficulties 0, 1 and 2. This affects both lords and scripted invasions.
removedBugfixesDistracting sounds removed (dogs are now quiet, no cheering from the arena)
CastleOn changes
addedThe Constantinople map added in the previous patch was a bit too hard when played from the previous available map (Skirmish DEMO map). Thus, Siege of Kerak map has been added to ease players into more difficult content.
changedIn this map, players are set in a desert environment with very low resources and have to rely on criminal abilities and trading to get their economy up and running while defending their castle from Saladin and his brother Al-Adil .
changedConstantinople map difficulty has been reduced. It has been thoroughly tested and remains beatable on highest level of difficulty for people looking for a great challenge.
changedDifficulty has been rebalanced to make lower difficulties significantly more forgiving while gradually providing more challenge. For example, at difficulty 0, only 50% of original enemies spawn, and each difficulty level increases that number by 3%.
changedPlayers will never be attacked before turn 10 on difficulties 0, 1 and 2. This affects both lords and scripted invasions.
New Map - Siege of Kerak
The Constantinople map added in the previous patch was a bit too hard when played from the previous available map (Skirmish DEMO map). Thus, Siege of Kerak map has been added to ease players into more difficult content.
In this map, players are set in a desert environment with very low resources and have to rely on criminal abilities and trading to get their economy up and running while defending their castle from Saladin and his brother Al-Adil.
Balance changes
Constantinople map difficulty has been reduced. It has been thoroughly tested and remains beatable on highest level of difficulty for people looking for a great challenge.
Difficulty has been rebalanced to make lower difficulties significantly more forgiving while gradually providing more challenge. For example, at difficulty 0, only 50% of original enemies spawn, and each difficulty level increases that number by 3%.
Players will never be attacked before turn 10 on difficulties 0, 1 and 2. This affects both lords and scripted invasions.
Bugfixes
Distracting sounds removed (dogs are now quiet, no cheering from the arena)
Traps no longer show resource reduction when placed adjacent to harvesting buildings (no more -6 stone when placed next to a Quarry)
Although Laddermen and Siege Towers are non-combat units, they will still damage the Keep if they somehow manage to get next to it
Fixed some tooltips