Full notes
Full CastleOn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
New Map
Added the Constantinople mission, one of the later missions from Byzantine Empire campaign. You get to build and defend a castle against warriors of the Fourth Crusade. This map is meant to showcase how later missions will look like, and is much more difficult than any other demo map. You will be attacked very early, and you will be attacked mercilessly!
All difficulties unlocked
A common feedback was that the game is somewhat easy, so I unlocked all the difficulty settings for those players looking for a challenge. Difficulty settings have been re-balanced to make sure they fit economic, military and skirmish maps.
Playing the new map on highest difficulty is beatable but pretty hard. Not to worry - full game will have additional difficulty levels and even harder maps, plus a map editor where users can craft their own difficult or easy scenarios as they wish.
Balance changes
Curtain wall cost has been lowered by 10 stone
Horse Thievery criminal ability now gives 20 horses instead of 3
AI Lords have been rebalanced to scale their attacks with every single difficulty level, making them really threatening in missions 3 and 4 if ignored
Reduced percentage of attack power that goes into siege equipment for the AI
Bugfixes
Discord link has been fixed and should no longer expire
Attack marker when selecting a unit no longer highlights enemies that selected unit will not be able to damage (selecting a ballista no longer highlights spearman for example)
Arrows and Crossbows will no longer be able to damage wood. Now enemy siege weapons can be destroyed only by your own siege weapons or melee units
Added missing textures (Stone Mason, Burning Stakes)
Removed redundant buildings from certain maps
Removed the very annoying clapping sound from the Embassy
Source
Changelog.gg summarizes and formats this update. How we read updates.
