Full notes
Full Castle Daybreak update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings gamers! The Isles of Ascension update is now live. So, lets get into what has changed since the last update, one year ago.
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Performance
Castle Daybreak changes
Change Log Overview
Extensive overall of the entire game including, landscape, class abilities, weapons, AI, etc.
Class Rework for all classes
Update to the story/lore
New animations
New weapons Added
New Zones Added
New PERK Tree Added
Mini Map Added
Arrows penetrate multiple targets
Unreal
4.26-> 4.27
Updates!
Hello everyone, let's get into the update. With the help of much invaluable feedback, Castle Daybreak has come a far way since it's very first release date. With today's update, we will be quickly discussing changes made over the past year since the previous update.
First and foremost, there are a lot more new weapons that have been added to the game. Weapons however, are no longer class locked; While some weapons are more favorable to a specific class base on its stats, the choice in the end, lies in the hands of you, the player and the build you desire to use.
New zones were added with new events. The newest zone being the Isles of Ascension. In order to enter this zone, a key is required. The player must farm and acquire key fragments that are fairly easy to obtain; then craft the fragments into a key.
Some areas now see new events. Most of these events are fairly simple, however failing some of these event may cause your captured forts to go under attack. These events are scattered throughout the world and increase in frequency the higher the level players attain.
Many UI elements and menus have also been vastly improved. With the improved UI also come a new PERK tree and a new bar that shows current consumables; This allows the player to quickly use the consumables using the rest of the number keys on the keyboard. Additionally, there were improvements made to Merchant UI, allowing the player to quickly sell items.
Many optimizations were also made, however, players may need to adjust their graphical settings to gain optimal performance that best complements their system.
Thank you for reading this far! It has been a dream come through to even make an update like this. I truly hope you all can enjoy the experience that is Castle Daybreak. ~ Best wishes, David
Source
Changelog.gg summarizes and formats this update. How we read updates.
