In this update3
Full notes
Full Castle Daybreak update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
Castle Daybreak changes
I would like to drop some news about the up-and-coming update titled, "Isles of Ascension"
To start off, I will highlight some of the more basic changes made.
There have been tons of bug fixes!
Redesign of a lot of UI elements (Menus, Healthbars, lobby etc.)
Landscape/environment update in various regions; including new structures, updated lighting and ambiance.
Combat has also seen huge improvements. For example, weapons will have a more cohesive sound design + weapon trails.
Most enemies perception has been turned down to allow for a more stealthy gameplay.
Now for the not so basics!
A caravan system has been introduced. Players will be able to spawn a friendly caravan to venture to a selected fort for reward upon a successful delivery. The player must defend their caravan, which will be under constant attack. Should the player lose their caravan, a random player owned fort goes under attack. Should the caravan be successful, then the player initiates an attack on the fort if it not friendly/player owned.
A simplistic tailor system has been introduced. Players can visit tailors to change up their cosmetics. Only sets of armor can be equipped, not individual pieces. Each class has their own set of armor.
A perk tree has been introduced! Replacing the old attribute system is a perk tree. Each class is given access to almost all perks, except a few for specific classes only. Most perks improve the basic stats. However, some perks, which are quite costly, will grant unique abilities. Therefore, some leveling is required to acquire these perks.
Perhaps this belongs in the more basic section. But there are new item drops from loot.
Most, abilities have been overhauled and rebalanced! Some abilities were given new mechanics as I stray away from the basics of making almost all ranged abilities into projectiles.
Future and release date
As of now, there is no planned release date of this update. There are still a few more things I would love to see completed before this update goes live. Realistically, I would like to have this update out by June of this year, but only time will tell! Thank you for your time!
Source
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