In this update5
Full notes
Full Castle Come update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Castle Come changes
On the state of the playtest
We are launching the playtest of Castle Come on the on the 8th of January through Steam.
Initially planned for the end of November, we hit a few major issues with in person playtests and decided to fix them first.
All in all it's still a sketch but all major systems are now in place and ready to be explored.
We will open up the playtest gradually to keep it manageable for our side so you might not get instant access.
Changelog -1
To write a first changelog here's what's new and can be expected in the playtest:
Story
Player needs to prompt story with an input, making the timing way better to experience the world building
Mecha
New ability: Recycle.
All resources in the world are destroyable on the mecha to gain the scrap resource with which you unlock new mecha stages. This reinforces you sucking up the resources in the world to grow and grow and grow
All new stages
With the new recycle system you can expand to the huge new size of 11 stages that are unlockable.
Meta & Unlock
New locations in the world are available for you to pay coin to unlock more variety for later stages, unblock certain passages and more.
Fixes
Enemy Mecha
behaviour now not as hectic
fixed missing collision on dash
We are looking forward to your feedback and plan to do this more regular.
All the best
Basil and Sam
for
lauflauf
Source
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