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Steam News6 January 20266mo ago

Good Morning

On the state of the playtest We are launching the playtest of Castle Come on the on the 8th of January through Steam.

In this update5

Full notes

Full Castle Come update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions0 changes0 removals
  • Gameplay
  • Maps
addedChangelog -1To write a first changelog here's what's new and can be expected in the playtest:
addedMechaNew ability: Recycle. All resources in the world are destroyable on the mecha to gain the scrap resource with which you unlock new mecha stages. This reinforces you sucking up the resources in the world to grow and grow and grow
addedMechaAll new stages With the new recycle system you can expand to the huge new size of 11 stages that are unlockable.
addedMeta & UnlockNew locations in the world are available for you to pay coin to unlock more variety for later stages, unblock certain passages and more.
fixedFixesEnemy Mecha behaviour now not as hectic fixed missing collision on dash
fixedFixesWe are looking forward to your feedback and plan to do this more regular.

Castle Come changes

addedTo write a first changelog here's what's new and can be expected in the playtest:
addedNew ability: Recycle. All resources in the world are destroyable on the mecha to gain the scrap resource with which you unlock new mecha stages. This reinforces you sucking up the resources in the world to grow and grow and grow
addedAll new stages With the new recycle system you can expand to the huge new size of 11 stages that are unlockable.
addedNew locations in the world are available for you to pay coin to unlock more variety for later stages, unblock certain passages and more.
fixedEnemy Mecha behaviour now not as hectic fixed missing collision on dash

On the state of the playtest

We are launching the playtest of Castle Come on the on the 8th of January through Steam.

Initially planned for the end of November, we hit a few major issues with in person playtests and decided to fix them first.

All in all it's still a sketch but all major systems are now in place and ready to be explored.

We will open up the playtest gradually to keep it manageable for our side so you might not get instant access.

Changelog -1

To write a first changelog here's what's new and can be expected in the playtest:

Story

  • Player needs to prompt story with an input, making the timing way better to experience the world building

Mecha

  • New ability: Recycle.

    • All resources in the world are destroyable on the mecha to gain the scrap resource with which you unlock new mecha stages. This reinforces you sucking up the resources in the world to grow and grow and grow

  • All new stages

    • With the new recycle system you can expand to the huge new size of 11 stages that are unlockable.

Meta & Unlock

  • New locations in the world are available for you to pay coin to unlock more variety for later stages, unblock certain passages and more.

Fixes

  • Enemy Mecha

    • behaviour now not as hectic

    • fixed missing collision on dash

We are looking forward to your feedback and plan to do this more regular.

All the best

Basil and Sam

for

lauflauf

Source

Steam News / 6 January 2026

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