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Steam News15 November 20232y ago

Features & Fixes Update 1.50

Summary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust.

Full notes

Full Castaway Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change1 removal
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Fixes
addedSummary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust. From Synthesized cards created by the player. This all came as feedback from community comments, testing, and reviews.
addedAdded randomized monsters to 18 encounters in 8 Missions. Most of these are in the first 6 missions so getting back to where you last died is less “grindy”. It also brings more of the 50 xenomorphs into play earlier in the game for more diversity.
changedReduced “endless” waves of Xenopackers in several encounters later in the game.
addedAdded some additional challenge in some randomized encounters by bringing in some more challenging Xenomorphs earlier.
addedAdded a few more instances of Escape cards in some later encounters.
removedRemoved Exhaust from cards created by players in the Synthesizer. This allows you to be able to play them more in the late stages of the game and also set up more virtuous loops in card play with a character or between characters.

Castaway Station changes

addedSummary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust. From Synthesized cards created by the player. This all came as feedback from community comments, testing, and reviews.
addedAdded randomized monsters to 18 encounters in 8 Missions. Most of these are in the first 6 missions so getting back to where you last died is less “grindy”. It also brings more of the 50 xenomorphs into play earlier in the game for more diversity.
changedReduced “endless” waves of Xenopackers in several encounters later in the game.
addedAdded some additional challenge in some randomized encounters by bringing in some more challenging Xenomorphs earlier.
addedAdded a few more instances of Escape cards in some later encounters.

Summary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust. From Synthesized cards created by the player. This all came as feedback from community comments, testing, and reviews.

Encounter Changes

  • Added randomized monsters to 18 encounters in 8 Missions. Most of these are in the first 6 missions so getting back to where you last died is less “grindy”. It also brings more of the 50 xenomorphs into play earlier in the game for more diversity.

  • Reduced “endless” waves of Xenopackers in several encounters later in the game.

  • Added some additional challenge in some randomized encounters by bringing in some more challenging Xenomorphs earlier.

  • Added a few more instances of Escape cards in some later encounters.

Game Mechanic Changes from Players

  • Removed Exhaust from cards created by players in the Synthesizer. This allows you to be able to play them more in the late stages of the game and also set up more virtuous loops in card play with a character or between characters.

Bug fixes

  • Fixed some minor typos.

  • Found and fixed a hanging bug that occurred in some special circumstances.

Source

Steam News / 15 November 2023

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