Full notes
Full Castaway Station update
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What changed
- Gameplay
- Events
- Maps
- UI and audio
- Fixes
Castaway Station changes
Summary We spent some time tuning the early Missions so that they are less “grindy” by adding more random xenomorphs to encounters and reducing the number of waves of enemies in some cases. Also, we removed Exhaust. From Synthesized cards created by the player. This all came as feedback from community comments, testing, and reviews.
Encounter Changes
Added randomized monsters to 18 encounters in 8 Missions. Most of these are in the first 6 missions so getting back to where you last died is less “grindy”. It also brings more of the 50 xenomorphs into play earlier in the game for more diversity.
Reduced “endless” waves of Xenopackers in several encounters later in the game.
Added some additional challenge in some randomized encounters by bringing in some more challenging Xenomorphs earlier.
Added a few more instances of Escape cards in some later encounters.
Game Mechanic Changes from Players
Removed Exhaust from cards created by players in the Synthesizer. This allows you to be able to play them more in the late stages of the game and also set up more virtuous loops in card play with a character or between characters.
Bug fixes
Fixed some minor typos.
Found and fixed a hanging bug that occurred in some special circumstances.
Source
Changelog.gg summarizes and formats this update. How we read updates.
