In this update5
Full notes
Full Cast Out Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! Nathan the Game Dev here!
What changed
- Fixes
- Balance
- Compatibility
- Gameplay
Cast Out Colony changes
Squashed some bugs! Take a look!
EA 0.2.1 Patch Notes
Character Changes
Fixed an issue that Leep and Cid’s Banishing Blow could trigger twice on input.
Mighty Green invincibility after exiting Mecha Green 2s → 2.5s
Skill Changes
Decoy Active Skill base cooldown 20s → 45s.
Decoy Scarecrows take 25 damage every 5 seconds if not being attacked by an enemy.
Fixed an issue that Honey Mushroom Skill was not spawning at the proper location over the player.
Fixed an issue where achievement for Cast Out Passive Skill didn’t unlock, even when gaining the skill.
Fixed an issue where Strike Passive Skill would be unlocked after every True Survival.
Added controller support to the Merchant Menu.
Colony Changes
When selecting an object while in Edit Mode, the selected object will temporarily disappear until the object’s hologram is built in a new location or the action to move the object is canceled.
Number of Villager Homes that can be built 15 →20.
Tuned up the AI pathing for villagers helping break larger objects, such as the pizza box.
Fixed an issue where the crafting table couldn’t be moved if the character’s pick up radius was too large.
Fixed an issue where the player could move the crafting table but the character would not move with it.
Fixed an issue where small rocks and weeds could spawn inside buildings.
Fixed an issue where the interior of the Cafe could be seen when behind the structure.
Fixed an issue where the Villager Level for colony could go above the max level (4).
Combat Changes
Fixed a rare issue that acorn and treasure indicator icons would stay on the middle of the screen.
Other Changes
Added Playertesters section to the Credits!
Source
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