Full notes
Full Cast or Pass update
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What changed
0 fixes0 additions1 change0 removals
- Balance
changedRollout debuff duration increased from 3 seconds to 8 seconds. The idea behind the card was if you got hit by it, it made it harder to defend against the hyper beam and more difficult to punish the repair turn. It was running out before hyperbeam even came out though.
Cast or Pass changes
changedRollout debuff duration increased from 3 seconds to 8 seconds. The idea behind the card was if you got hit by it, it made it harder to defend against the hyper beam and more difficult to punish the repair turn. It was running out before hyperbeam even came out though.
Rollout debuff duration increased from 3 seconds to 8 seconds. The idea behind the card was if you got hit by it, it made it harder to defend against the hyper beam and more difficult to punish the repair turn. It was running out before hyperbeam even came out though.
Source
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