Repeated intro
What changed
3 fixes0 additions1 change0 removals
changedAfter the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.
fixedFixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.
fixedResolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.
fixedFixed several null exceptions caused by room blueprints being cloned partially outside the map.
Casino Resort Tower changes
changedAfter the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.
fixedFixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.
fixedResolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.
fixedFixed several null exceptions caused by room blueprints being cloned partially outside the map.
After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.
Changelog
Fixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.
Resolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.
Fixed several null exceptions caused by room blueprints being cloned partially outside the map.
Thank you for your patience while we sort these things out during early access!