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Steam News2 November 20258mo ago

[Game Quickfix] v0.7.5.1.2

Hey everyone! After launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever.

Full notes

Full Casino Resort Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

2 fixes0 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changedAfter launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever. I wanted to get a quickfix out ahead of the first-week update to make things feel fairer while I finish the rest of the improvements.
fixedJob happiness calculations fixed when a favorite item was out of stock once.
fixedFixed people getting the intoxicated moodlet from watching a casino game.
changedQuit chances gradually ramp up toward 100% in 10-14 days if nothing improves.
changedThe document cost of laundry research has been decreased to 35.
changedNote: Since we reset the consecutive unhappiness data in this patch, some employees who’ve been miserable for a while might now start at around 10% chance to quit instead of carrying their old streaks.

Casino Resort Tower changes

changedAfter launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever. I wanted to get a quickfix out ahead of the first-week update to make things feel fairer while I finish the rest of the improvements.
fixedJob happiness calculations fixed when a favorite item was out of stock once.
fixedFixed people getting the intoxicated moodlet from watching a casino game.
changedQuit chances gradually ramp up toward 100% in 10-14 days if nothing improves.
changedThe document cost of laundry research has been decreased to 35.

After launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever. I wanted to get a quickfix out ahead of the first-week update to make things feel fairer while I finish the rest of the improvements.

Bug fixes in this quickfix:

  • Recycled employees now properly reset their total unhappy days.

  • Job happiness calculations fixed when a favorite item was out of stock once.

  • Employees at home now correctly sync break room items.

  • Turned the Steam profile photo image back up. (lol)

  • Fixed people getting the intoxicated moodlet from watching a casino game.

Other changes:

  • Employees won’t quit in the first 5 consecutive days of unhappiness.

  • Every HR search now returns 5 candidates.

  • Quit chances gradually ramp up toward 100% in 10-14 days if nothing improves.

  • Only 1 employee can quit per shift due to unhappiness.

  • The document cost of laundry research has been decreased to 35.

Note: Since we reset the consecutive unhappiness data in this patch, some employees who’ve been miserable for a while might now start at around 10% chance to quit instead of carrying their old streaks.

Thank you to everyone who reported issues and gave me the heads-up, it really helps!

Source

Steam News / 2 November 2025

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