Full notes
Full Cash_Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Security
- Performance
Cash_Out changes
Like said before, this update focuses on the level pack addon system, to make the system more reliable and add more features. Unfortunately, while a lot of work was done for the Authoring Tools, I've decided on holding back the update, as next update I plan on doing even more. Anyways here's the patch notes.
Additions
New Hat - Skull Mask, spawns a circling plague that leeches health.
Modding System
Subcommands now use the same syntax as normal commands, sorry, all subcommands previously added will no longer work.
Fixed the nested script system. It is now 100x more reliable.
Cleaned up parsing for scripts so theyre now much more lienient.
Slightly changed the syntax for "else" commands.
Added support for "and", "or" and "not" if commands.
Replaced "repeat" with then(repeat,...).
External functions have been added, along with the then(function,function, arg1...) then command! Due to potential security issues, a level pack must be trusted in order to run these functions. A subcommand for external functions will be added next patch. THere's no support for more than 2 arguments at the moment, and since I'm going to be changing the internal logic for subcommands, I'll be adding this then.
In the addons section, thumbs-up level packs are now 2x more likely to be randomly selected, while thumbs-downed level packs are half as likely.
Bug Fixes
Fixed mechanics and health skills in the tutorial.
Fixed a crash caused by finishing a level with the life insurance shield up.
Next update is going to focus on the scripting system even more, to fix some optimization issues. The "Ruins" level pack has been updated as well, check it out on the workshop!
Source
Changelog.gg summarizes and formats this update. How we read updates.
