Full notes
Full Cascadence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
Updates:
Enemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map
In-world icons have been added at the locations of active spawn clusters (see above) to indicate where enemies will likely spawn the next night
Rifle recoil reduced
Turret firing rate increased
Reduced size of refiners
Slight increase to daily resource drop at the end of night
Fixes:
Improvements to enemy pathfinding, specifically when chasing player
Fixed bug that caused songs to end early during the daytime
Fixed bug that caused next song to not queue after previous song ended during the daytime
Improved resource GUI background size/positioning during animations
Fixed bug that caused icons to be misplaced on build-bar
Source
Changelog.gg summarizes and formats this update. How we read updates.
