HomeGamesUpdatesPricingMethodology
Steam News31 October 20241y ago

Beta patch 0.0.2.0

Updates: Enemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map In-world icons have been added at the locations of active spawn clusters (see above) to indic

Full notes

Full Cascadence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
changedEnemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map
addedIn-world icons have been added at the locations of active spawn clusters (see above) to indicate where enemies will likely spawn the next night
changedRifle recoil reduced
changedTurret firing rate increased
changedReduced size of refiners
changedImprovements to enemy pathfinding, specifically when chasing player

Updates:

  • Enemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map

  • In-world icons have been added at the locations of active spawn clusters (see above) to indicate where enemies will likely spawn the next night

  • Rifle recoil reduced

  • Turret firing rate increased

  • Reduced size of refiners

  • Slight increase to daily resource drop at the end of night

Fixes:

  • Improvements to enemy pathfinding, specifically when chasing player

  • Fixed bug that caused songs to end early during the daytime

  • Fixed bug that caused next song to not queue after previous song ended during the daytime

  • Improved resource GUI background size/positioning during animations

  • Fixed bug that caused icons to be misplaced on build-bar

Source

Steam News / 31 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.