Full notes
Full Cartridge Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone. This patch is primarily to improve the replayability of the sponsored, endless and roguelike game modes. Please let me know if you run into issues. I hope you enjoy!
What changed
- Maps
- Gameplay
- UI and audio
- Performance
Cartridge Defense changes
Patch Notes
Charger and Umbrella Guardian models and icons completed.
Made many tweaks to the way both of these enemies perform.
Several balance changes made around Sponsored, Endless and Roguelike modes, including when certain enemies can spawn and how many you can expect to see at different stages of the game modes.
All levels can now be played on Sponsored mode for up to 20 rounds past the number of rounds in the campaign (up from 10).
Fixed issue with parts of the UI getting clipped off on certain resolutions.
Made several minor performance tweaks.
Made some tweaks to hopefully push out the time before endless mode starts to crash. Before release I will likely need to put a shorter level cap on this mode before the memory issues start coming, but I do want to see how far people are able to get before they start having issues.
Thank you for everyone's continual support and I hope you all are having a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
