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Full notes
Full Cartridge Defense update
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Repeated intro
Hey everyone! I hope y'all are doing well! We have a new patch today with a variety of fixes and new features to get ready for the 1.0 release later this year.
What changed
- Gameplay
- Security
- Performance
- Balance
- Fixes
- Events
Cartridge Defense changes
Features
Inventory Items have new icons and several have new names.
Added new graphics on the info screen and victory screen for the different sponsors when playing sponsored or infinite mode.
Added Targeting Systems for each enemy type (these can be unlocked through drops in game).
Endless mode will now feature a random tileset.
Finished Rogue-Like mode.
Added two new enemies to endless, sponsored and Rogue-Like modes.
These are using temporary images and models and will be tweaked before the 1.0 release, but I wanted to go ahead and get them into the game for balance testing. The enemies are:
Umbrella Guardian: Umbrella Guardians have a large shield will block shots from from all around the center.
Charger: Chargers increase their speed every block as long as they are going in a straight line. Once they have to turn, their speed is reset. Place your towers to exploit this.
These enemies are subject to change pending the final release, but they will play a large role in the upcoming final stage of the game.
Changes/Tweaks
Sped up camera when transitioning between menus and levels.
Several tweaks for performance.
Made improvements to several textures.
Balance Changes
Several balance changes made to Rogue-Like mode (mostly tweaking spawn rates of various enemy types).
Bug Fixes
Fixed issue where online players would not see cartridges earned from packs until logging out and back in again.
Items that give %Damage buffs are no longer over calculated for certain tower types.
Fixed issue where the level info screen would show the Endless Mode level for all levels after quitting an Endless Mode game.
Fixed issue with Endless Mode freezing on victory in online mode.
The current Anti-aliasing mode will now be remembered in the options screen.
Fixed issue where sponsored rewards were not synced correctly in online mode.
There may be a few bug patches as issues arise, but for the most part we are now focused on getting the game ready for final release, which includes adding a simple story and a final zone with new levels. Stay tuned and thank you so much for all the support during early access!
Source
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