In this update4
Full notes
Full Cartridge Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Sorry for the lengthy time in between updates, but we have a big one today.
What changed
- Gameplay
- Maps
- Performance
- Store
- UI and audio
- Balance
Cartridge Defense changes
Features
Soundtrack is now complete! Added new tracks for zones 3 and 4. Thanks to Tiago Ferreira for your amazing work on the soundtrack!
New icons for targeting systems:
Added 10 new cartridges:
Created new model for Monuments:
Zoomed in and re-centered the campaign map to better use the screen space.
Added level numbers and zone names to the campaign map.
Made changes to the background scene and added more atmosphere.
Added option to start Roguelike games with a random deck.
Changes/Tweaks
You will no longer get duplicate cartridges past the max amount you can put in your deck until you've unlocked the complete collection.
Highlighted zone areas are more defined.
Improved performance in several areas.
Added persistent car animations.
Made minor cosmetic changes to several maps.
Clarified some statements in the tutorial.
Renamed "Idle Tower Entrance" (2-1) to "The Gun Store."
Added option to send usage statistics (toggled off by default).
Moved Roguelike mode button.
Retook several level screenshots.
Balance Changes
Changed starting credits on The Food Court (4-4) from 100 to 150.
Anti-Shield Rail Gun and Anti-Tank Rail Gun costs changed to 200.
Bug Fixes
Damage dealt will now display large numbers on the victory/defeat screens.
Fixed rare issue where the first tower placed each session would not function properly.
Fixed issue where drawing over 10 cards with the game speed increased could break the game.
All buttons on the menu screen are now disabled when switching to the open packs or system modules screens.
Fixed several crashing errors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
