In this update2
Full notes
Full Carrot Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, Eddie here with the patch notes for today's update.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Performance
- Balance
Carrot Revenge changes
END GAME CHANGES
As before, but good to remember: Whenever a player clears a map, the player permanently unlocks endless waves for that map in the next runs.
Improved end-game leveling-up logic.
Added a new visual aid to alert player when the endless waves are starting.
Added a timer to the top left of the screen showing the player's current time in the endless waves.
Increased the time between defeating the boss and endless waves to 10 seconds, this delay should allow the player's to enter the portal without risk of being eliminated by the endless wave enemies.
Enemies will now get stronger at every minute mark that the player is in the endless waves.
CHANGES/FIXES
Fixed cases where the Unique Chest UI could be closed without choosing a Perk.
Performance improvements when using the Moon Power Up.
Fixed cases where in the end of the run the Weapon Damage Details would not appear.
Fixed cases where block upgrades/perks buttons would remain usable even after the player had already used all charges.
Added a new visual aid when blocking upgrades.
Fixed the button "Show Tutorial?" not saving the player's choice.
Adjusted Turtle Patience tooltip.
Thank you for playing Carrot Revenge! If you have any questions or would like to talk to me, please feel free to join our discord!
Source
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