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Steam News12 May 20261mo ago

Demo Update v2.3 - Skill Tree and Performance Improvements

Hello everyone, Eddie here with another update for Carrot Revenge. SKILL TREE FOR PERKS As part of this update, I've decided to completely revamp how perks are earned and chosen.

In this update4

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Repeated intro

Hello everyone, Eddie here with another update for Carrot Revenge.

What changed

0 fixes1 addition10 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
changedSKILL TREE FOR PERKSThe old Unique Chest interface has now been replaced with the skill tree.
changedSKILL TREE FOR PERKSRabbit - movement speed focused
changedSKILL TREE FOR PERKSTrickster - dodge chance focused
changedSKILL TREE FOR PERKSVengeful - damage focused
changedSKILL TREE FOR PERKSTank - maximum health focused
addedSKILL TREE FOR PERKSEvery time a player eliminates a Unique or Boss enemy, they earn a perk point that can be used in the skill tree. The skill tree contains small nodes that grant minor buffs, as well as medium and large nodes that provide better upgrades. Some paths have multiple branching options, and the trees are connected, meaning a player can move from one tree towards any other path during their progression.

Carrot Revenge changes

changedThe old Unique Chest interface has now been replaced with the skill tree.
changedRabbit - movement speed focused
changedTrickster - dodge chance focused
changedVengeful - damage focused
changedTank - maximum health focused

SKILL TREE FOR PERKS

As part of this update, I've decided to completely revamp how perks are earned and chosen.

One issue with the old system was that rewarded perks were completely random. This created situations where players received perks that didn't connect with their current build, making them useless. At the same time, players could also high-roll game-changing perks that made them extremely powerful, which could break the run.

The old Unique Chest interface has now been replaced with the skill tree.

The skill tree contains 5 main paths:

  • Rabbit - movement speed focused

  • Trickster - dodge chance focused

  • Vengeful - damage focused

  • Knight - defense focused

  • Tank - maximum health focused

Every time a player eliminates a Unique or Boss enemy, they earn a perk point that can be used in the skill tree. The skill tree contains small nodes that grant minor buffs, as well as medium and large nodes that provide better upgrades. Some paths have multiple branching options, and the trees are connected, meaning a player can move from one tree towards any other path during their progression.

This system gives players more room for decision-making and increases their chances of a successful run.

NEW PERKS

PERFORMANCE IMPROVEMENTS

I've reworked many of the game's core systems. Performance should now be noticeably better, especially during moments with high enemy density.

Reworks made for performance improvements: hit display, experience drops, power-up drops, upgrade system, sound system, game size, tooltips.

MINOR CHANGES

  • Improved health regeneration calculations

  • Improvements to enemy movement

As always, thank you very much for playing Carrot Revenge. Please report any issues or suggestions on our Discord.

Happy Carroting,

Eddie

Source

Steam News / 12 May 2026

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