Dear Players, In this minor update, we are going through a long list of minor fixes and improvements.
Full notes
Full Carrier Command 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
Performance
addedIn this minor update, we are going through a long list of minor fixes and improvements. While there are no new features or major headlines, this is a necessary and valuable improvement to the quality of experience when playing CC2.
changedThese updates touch many different areas of the game in subtle and different ways. Please see the patch notes below for more info on exactly what has changed.
addedWe hope you enjoy these new updates!
fixedFixes Updated Steam SDK VR orientation recenter now only updates yaw Fixed enemy AI sometimes failing to aim at predicted target positions Fixed enemy carrier aggression incorrectly evaluating captured territory Fixed enemy carriers not entering the island capture state Fixed vertical mouse sensitivity and inversion settings being ignored Fixed flight mouse sensitivity ignoring the vertical axis value Fixed torpedo explosions using the decoy damage value Fixed vehicle wheel suspension compression not clamping correctly Fixed explosion damage falloff calculation Fixed cursor interaction on vehicle screens in the menu Fixed weapon attachment selection going out of range Fixed carrier battle music not triggering correctly Fixed intro cryo sequence door and mask animations Fixed island and terrain generation errors Fixed missile tracking using an incorrect object id Fixed character pathfinding bounds calculation Fixed server lobby screen flickering on macOS Fixed in-game support links
Carrier Command 2 changes
addedIn this minor update, we are going through a long list of minor fixes and improvements. While there are no new features or major headlines, this is a necessary and valuable improvement to the quality of experience when playing CC2.
changedThese updates touch many different areas of the game in subtle and different ways. Please see the patch notes below for more info on exactly what has changed.
addedWe hope you enjoy these new updates!
fixedFixes Updated Steam SDK VR orientation recenter now only updates yaw Fixed enemy AI sometimes failing to aim at predicted target positions Fixed enemy carrier aggression incorrectly evaluating captured territory Fixed enemy carriers not entering the island capture state Fixed vertical mouse sensitivity and inversion settings being ignored Fixed flight mouse sensitivity ignoring the vertical axis value Fixed torpedo explosions using the decoy damage value Fixed vehicle wheel suspension compression not clamping correctly Fixed explosion damage falloff calculation Fixed cursor interaction on vehicle screens in the menu Fixed weapon attachment selection going out of range Fixed carrier battle music not triggering correctly Fixed intro cryo sequence door and mask animations Fixed island and terrain generation errors Fixed missile tracking using an incorrect object id Fixed character pathfinding bounds calculation Fixed server lobby screen flickering on macOS Fixed in-game support links
Dear Players,
In this minor update, we are going through a long list of minor fixes and improvements. While there are no new features or major headlines, this is a necessary and valuable improvement to the quality of experience when playing CC2.
These updates touch many different areas of the game in subtle and different ways. Please see the patch notes below for more info on exactly what has changed.
We hope you enjoy these new updates!
Much love <3,
The Carrier Command Developers
v1.5.18
Fixes Updated Steam SDK VR orientation recenter now only updates yaw Fixed enemy AI sometimes failing to aim at predicted target positions Fixed enemy carrier aggression incorrectly evaluating captured territory Fixed enemy carriers not entering the island capture state Fixed vertical mouse sensitivity and inversion settings being ignored Fixed flight mouse sensitivity ignoring the vertical axis value Fixed torpedo explosions using the decoy damage value Fixed vehicle wheel suspension compression not clamping correctly Fixed explosion damage falloff calculation Fixed cursor interaction on vehicle screens in the menu Fixed weapon attachment selection going out of range Fixed carrier battle music not triggering correctly Fixed intro cryo sequence door and mask animations Fixed island and terrain generation errors Fixed missile tracking using an incorrect object id Fixed character pathfinding bounds calculation Fixed server lobby screen flickering on macOS Fixed in-game support links