Dear Players, Today we have released a minor update with many updates related to PvP balance.
Full notes
Full Carrier Command 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions0 changes0 removals
Balance
Gameplay
Server
addedToday we have released a minor update with many updates related to PvP balance. We are adding "low light" mode to vehicles to help avoid detection when playing PvP, as well as reducing the max speed of planes carrying payloads, allowed countermeasures against bombs, etc.
addedSome new aspects are also now moddable, including IR flares, 160mm artillery, and smoke launchers.
addedWe hope you enjoy these new updates!
fixedFeature - added low light mode for disabling lights on vehicles Feature - max thrust reduced when carrying some large payloads for manta and albatross Rework - added larger ammo storage for needlefish ship Rework - added moddable value for 160mm salvo size Rework - CIWS now fires at bombs Rework - increased hit radius for aircraft dogfighting Rework - aerial refueling now uses hold-fire toggle rather than stablization setting Rework - attacker team id data included in server logging Rework - IR flare cooldown time is now moddable Rework - smoke launchers added to default loadout Rework - smoke stream now togglable rather than fire and forget Rework - smoke launchers are now moddable Fix - updated French translation for helm Fix - fixed issue with MacOS builds sometimes not uploading correctly
Carrier Command 2 changes
addedToday we have released a minor update with many updates related to PvP balance. We are adding "low light" mode to vehicles to help avoid detection when playing PvP, as well as reducing the max speed of planes carrying payloads, allowed countermeasures against bombs, etc.
addedSome new aspects are also now moddable, including IR flares, 160mm artillery, and smoke launchers.
addedWe hope you enjoy these new updates!
fixedFeature - added low light mode for disabling lights on vehicles Feature - max thrust reduced when carrying some large payloads for manta and albatross Rework - added larger ammo storage for needlefish ship Rework - added moddable value for 160mm salvo size Rework - CIWS now fires at bombs Rework - increased hit radius for aircraft dogfighting Rework - aerial refueling now uses hold-fire toggle rather than stablization setting Rework - attacker team id data included in server logging Rework - IR flare cooldown time is now moddable Rework - smoke launchers added to default loadout Rework - smoke stream now togglable rather than fire and forget Rework - smoke launchers are now moddable Fix - updated French translation for helm Fix - fixed issue with MacOS builds sometimes not uploading correctly
Dear Players,
Today we have released a minor update with many updates related to PvP balance. We are adding "low light" mode to vehicles to help avoid detection when playing PvP, as well as reducing the max speed of planes carrying payloads, allowed countermeasures against bombs, etc.
Some new aspects are also now moddable, including IR flares, 160mm artillery, and smoke launchers.
We hope you enjoy these new updates!
Much love <3,
The Carrier Command Developers
v1.5.14
Feature - added low light mode for disabling lights on vehicles Feature - max thrust reduced when carrying some large payloads for manta and albatross Rework - added larger ammo storage for needlefish ship Rework - added moddable value for 160mm salvo size Rework - CIWS now fires at bombs Rework - increased hit radius for aircraft dogfighting Rework - aerial refueling now uses hold-fire toggle rather than stablization setting Rework - attacker team id data included in server logging Rework - IR flare cooldown time is now moddable Rework - smoke launchers added to default loadout Rework - smoke stream now togglable rather than fire and forget Rework - smoke launchers are now moddable Fix - updated French translation for helm Fix - fixed issue with MacOS builds sometimes not uploading correctly