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Steam News15 March 20242y ago

v1.5.3 - Fixes and Improvements!

Dear Commanders, Today we release a new fixes and improvements update! This update contains many important fixes and improvements that players have been asking for.

Full notes

Full Carrier Command 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedToday we release a new fixes and improvements update!
changedThis update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.
addedWe look forward to your thoughts and feedback on this new update!
fixedFix - Petrel no longer gets stuck in orbiting pattern when picking up unit Fix - MacOS version no longer soft locks when mod files are in temp folder Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off Fix - Carrier radar no longer functions when damaged Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team Fix - Deck notifications no display on allied carrier propulsion screen Fix - Ocean currents data now save/load correctly Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens Rework - Resupply radius displayed on all team carriers when hovering ships Rework - Manual updated to better explain barge behaviour Rework - Torpedoes can now damage the vehicle that launched them

Carrier Command 2 changes

addedToday we release a new fixes and improvements update!
changedThis update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.
addedWe look forward to your thoughts and feedback on this new update!
fixedFix - Petrel no longer gets stuck in orbiting pattern when picking up unit Fix - MacOS version no longer soft locks when mod files are in temp folder Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off Fix - Carrier radar no longer functions when damaged Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team Fix - Deck notifications no display on allied carrier propulsion screen Fix - Ocean currents data now save/load correctly Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens Rework - Resupply radius displayed on all team carriers when hovering ships Rework - Manual updated to better explain barge behaviour Rework - Torpedoes can now damage the vehicle that launched them

Dear Commanders,

Today we release a new fixes and improvements update!

This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.

Please see the patch notes below for details.

Our apologies for such a long wait for this update.

A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it.

We look forward to your thoughts and feedback on this new update!

Much love <3,

The Carrier Command Developers

v1.5.3

Fix - Petrel no longer gets stuck in orbiting pattern when picking up unit Fix - MacOS version no longer soft locks when mod files are in temp folder Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off Fix - Carrier radar no longer functions when damaged Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team Fix - Deck notifications no display on allied carrier propulsion screen Fix - Ocean currents data now save/load correctly Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens Rework - Resupply radius displayed on all team carriers when hovering ships Rework - Manual updated to better explain barge behaviour Rework - Torpedoes can now damage the vehicle that launched them

Source

Steam News / 15 March 2024

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