🎪Greetings to all Carnival Hunt visitors!🎪 We have some great news for you! ⚠️The Alpha Test of the game will reopen for all Kickstarter backers and those who purchased Alpha access (support and more details about Alp
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added🎪Greetings to all Carnival Hunt visitors!🎪⚠️The Alpha Test of the game will reopen for all Kickstarter backers and those who purchased Alpha access (support and more details about Alpha access can be found on discord ). The testing period will be from March 6, 23:00 PST to March 9, 23:00 PST . During this period, we will be testing a lot of new features that have been recently added.
fixed🎪Greetings to all Carnival Hunt visitors!🎪Here's what you can expect: Completed procedural room generation system (We will probably expand its functionality in the future). In addition, new rooms will be added every month. New item: "The Carrot" - bio-reactive plant that produces thick, vibrant purple-blue smoke when disturbed. If you're left without energy, after a timeout, you can try a hardcore skill check to get your gears running again and get quite a bit of energy. This is a very controversial mechanic, so it will need to be tested thoroughly. Disclaimer prohibiting the game from being broadcast has been changed. But we still ask to specify that the game is still in development to avoid confusion. The HUD of the magician and the bunny has been changed to achieve a simpler interface. The customization system will get an update to allow bunnies to change their bodysuit. In addition, the system that was responsible for setting and randomizing customization for dead bunnies has been fixed. Jack's HUD has been improved to make the user experience easier. (Now you can see what items you can get and how much energy you recover for a certain amount of candy.) Daily challenges will be available. Radar has been improved. In addition to displaying distance with an arrow (now more of a visual effect), the radar now highlights items, corpses, and chests with desired items within a radius of the bunny. Mystic chests that hold gold items have also been added. In the future, you will also need radar to find them. (I.e., the chest will be invisible to the bunnies, but if you use radar near it, the chest will appear.) The balloon has been modified. Now you can use them to go down to the lower floors without taking damage. The ropes have been changed. You can use the ropes to get down to the lower floors. The magician's catch has been changed to a fairer one. (The magician can now safely grab the bunny underfoot and overhead.) The speed and catch zone size of the magician's hat has been increased. The skill check of "Panic" has been changed to make players realize that it is a special skill check. To improve the atmosphere, we've added creepy voices and sounds when the bunny accumulates "Madness." Prevented the magician's voices from overlapping with each other. Added a system that prevents too much ping spamming. We also frequently receive questions about the release date, and we want to clarify the situation. We have a plan that evolves based on feedback and requests from the alpha testers - the live players. This way, we achieve a fairer game balance and fill the game with only necessary mechanics. The exact release date will be known at least six months before the game is released. At the moment, we are still in the alpha testing stage and plan to transition to the beta test this summer. After that, the release will be right around the corner!
Carnival Hunt changes
added⚠️The Alpha Test of the game will reopen for all Kickstarter backers and those who purchased Alpha access (support and more details about Alpha access can be found on discord ). The testing period will be from March 6, 23:00 PST to March 9, 23:00 PST . During this period, we will be testing a lot of new features that have been recently added.
fixedHere's what you can expect: Completed procedural room generation system (We will probably expand its functionality in the future). In addition, new rooms will be added every month. New item: "The Carrot" - bio-reactive plant that produces thick, vibrant purple-blue smoke when disturbed. If you're left without energy, after a timeout, you can try a hardcore skill check to get your gears running again and get quite a bit of energy. This is a very controversial mechanic, so it will need to be tested thoroughly. Disclaimer prohibiting the game from being broadcast has been changed. But we still ask to specify that the game is still in development to avoid confusion. The HUD of the magician and the bunny has been changed to achieve a simpler interface. The customization system will get an update to allow bunnies to change their bodysuit. In addition, the system that was responsible for setting and randomizing customization for dead bunnies has been fixed. Jack's HUD has been improved to make the user experience easier. (Now you can see what items you can get and how much energy you recover for a certain amount of candy.) Daily challenges will be available. Radar has been improved. In addition to displaying distance with an arrow (now more of a visual effect), the radar now highlights items, corpses, and chests with desired items within a radius of the bunny. Mystic chests that hold gold items have also been added. In the future, you will also need radar to find them. (I.e., the chest will be invisible to the bunnies, but if you use radar near it, the chest will appear.) The balloon has been modified. Now you can use them to go down to the lower floors without taking damage. The ropes have been changed. You can use the ropes to get down to the lower floors. The magician's catch has been changed to a fairer one. (The magician can now safely grab the bunny underfoot and overhead.) The speed and catch zone size of the magician's hat has been increased. The skill check of "Panic" has been changed to make players realize that it is a special skill check. To improve the atmosphere, we've added creepy voices and sounds when the bunny accumulates "Madness." Prevented the magician's voices from overlapping with each other. Added a system that prevents too much ping spamming. We also frequently receive questions about the release date, and we want to clarify the situation. We have a plan that evolves based on feedback and requests from the alpha testers - the live players. This way, we achieve a fairer game balance and fill the game with only necessary mechanics. The exact release date will be known at least six months before the game is released. At the moment, we are still in the alpha testing stage and plan to transition to the beta test this summer. After that, the release will be right around the corner!
🎪Greetings to all Carnival Hunt visitors!🎪
We have some great news for you!
⚠️The Alpha Test of the game will reopen for all Kickstarter backers and those who purchased Alpha access (support and more details about Alpha access can be found on discord). The testing period will be from March 6, 23:00 PST to March 9, 23:00 PST. During this period, we will be testing a lot of new features that have been recently added.
Here's what you can expect:Completed procedural room generation system (We will probably expand its functionality in the future). In addition, new rooms will be added every month. New item:"The Carrot"- bio-reactive plant that produces thick, vibrant purple-blue smoke when disturbed. If you're left without energy, after a timeout, you can try a hardcore skill check to get your gears running again and get quite a bit of energy. This is a very controversial mechanic, so it will need to be tested thoroughly. Disclaimer prohibiting the game from being broadcast has been changed. But we still ask to specify that the game is still in development to avoid confusion. The HUD of the magician and the bunny has been changed to achieve a simpler interface. The customization system will get an update to allow bunnies to change their bodysuit. In addition, the system that was responsible for setting and randomizing customization for dead bunnies has been fixed. Jack's HUD has been improved to make the user experience easier. (Now you can see what items you can get and how much energy you recover for a certain amount of candy.) Daily challenges will be available. Radar has been improved. In addition to displaying distance with an arrow (now more of a visual effect), the radar now highlights items, corpses, and chests with desired items within a radius of the bunny. Mystic chests that hold gold items have also been added. In the future, you will also need radar to find them. (I.e., the chest will be invisible to the bunnies, but if you use radar near it, the chest will appear.) The balloon has been modified. Now you can use them to go down to the lower floors without taking damage. The ropes have been changed. You can use the ropes to get down to the lower floors. The magician's catch has been changed to a fairer one. (The magician can now safely grab the bunny underfoot and overhead.) The speed and catch zone size of the magician's hat has been increased. The skill check of "Panic" has been changed to make players realize that it is a special skill check. To improve the atmosphere, we've added creepy voices and sounds when the bunny accumulates "Madness." Prevented the magician's voices from overlapping with each other. Added a system that prevents too much ping spamming. We also frequently receive questions about the release date, and we want to clarify the situation. We have a plan that evolves based on feedback and requests from the alpha testers - the live players. This way, we achieve a fairer game balance and fill the game with only necessary mechanics. The exact release date will be known at least six months before the game is released. At the moment, we are still in the alpha testing stage and plan to transition to the beta test this summer. After that, the release will be right around the corner!
At the end, we would like to thank you for your great patience. And also a special thanks to the friendly community who actively support and participate in the discussion of the project, helping to make the game better! We also encourage everyone to become an active part of our community to stay up to date on all news and communicate directly with the developers. Join us on Discord!