Full notes
Full Carnaval Simulator update
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What changed
- Events
- UI and audio
Easter Update 2.1.0
Added: >Brand new main menu screen >New device: Piston -> move props up and down >New device: Large Piston -> move props up and down but a larger range >New device: TV -> play video's and display images >New object: Image Frame -> display images >New object: Round Image Frame -> display images >New shape: Egg >New object: Crazy Egg >New object: Crazy Egg 2 >New object: Crazy Egg 3 >New object: Broken Egg >New object: Basic window >New object: Mug >New animal: Crazy chicken >New flag: Flag of Gelderland >New themes: Sports & Easter >Add delays in your rotations >Theme filter in build catalogue >Blueprints: save and load. Use SHIFT to merge >Mod warning in the mod menu when a model is too big in size >Tractor key panel when driving >Holiday event text in main menu
Changed: >Improved the look of the magnifying glass prop >Eyeball allignment has been put in the center >Modernized speed input field for rotation >Small performance optimizations >Sandbox mode now provides you with the max organization level >More space between floats: slightly increased space minimal between floats so they are less close to each other from 5 to 12 >Camera movement has been smoothed out >Elevating the camera with M and N has been changed to page up and page down >Tractor has been moved in Graveyard map to make more space >Replaced many loadings screens with gameplay screenshots to show the player what is possible >Enhanced existing loading screens that stayed >Improved build catalogue UI for smaller screens >Loading mods message will appear in front of the news frame now
Fixed: >Smooth rotation input disappeared after reloading save >Resource count disappeared after going into person mode >Search functionality didn't take in account item names >Some localizations were missing >Castle float in the graveyard map was missing colors thus used default colors >Sphere collisions didn't adjust for deformations >Club members jury trait was missing localization >In parade mode, citizens wouldn't know what parade they are on >Sometimes numbers changed to weird decimals when editing rotations >Changing rotations using the pivot rings didn't properly disable collisions >Out of balance wouldn't properly destroy machines nor lights >Skytube's base rotated 90 degrees when placed down >Sometimes a single van at the end of the parade would drive too close to the final float >Changed up cart/tractor/generator positions so they are less likely to get stuck within each other upon spawn
Source
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