Full notes
Full Carnaval Simulator update
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What changed
- Gameplay
- UI and audio
- Server
Release update (2.0.0)
Carnaval Simulator has finally been released officially 🎊🎊🎊 and to celebrate: a massive update that add 2 cities, 3 new build locations, confetti machine and much much more!! Hope you all enjoy this update! Expect another update this week adding another city to the game: Keulen.
Prince town, based on the real life city of Bergen op Zoom. Crab town, based on the real life city of Prinsenbeek.
Added: >New parade location: Boemeldonck city >New parade location: Krabbegat city >New parade location: highway (for roleplaying purposes) >Traffic system for the highway map >New build location: Barn >New build location: Workshop >New build location: Carnival Float Graveyard >New language: Limburgish >New Limburgish logo >New machine: Confetti Cannon >New machine: Generator Pro >New confetti colors >New setting: disable other floats in a build location >Select cities in the goal menu >Added new solar lighting to all build locations >5 new collectables >Brand new thumbnails for all build locations >Build location progression has been changed up completely >Auto detect quality on initial startup >Campaigns utilize new maps >Many missing localizations >Added all missing scenario images >Remove generator button >Use control while using the camera to go slow >Drag camera with your left mouse >Matchmaking for multiplayer Changed: >Revamped forest build location >Revamped farm build location >All maps are slightly brighter >More profound shadows >Scalled down the light bloom in the morning slightly >Space night skybox has been removed from the cities, replaced by the more beautiful moon skybox >Smoke effects have been altered graphically >You may now scale without the staff upgrade >Improved collectables screen >Collectables are now scattered across the new maps. Removing some obscure and less rewarding hiding spots >Small visual adjustments to the original town map >Scroll bar colors changed in the main menu to make them more visible >Slightly spaced out the float cart nodes in Industrial Zone >Player spawn nodes are slightly lower to the ground >Altered tutorial slightly to make it easier and clear >Lights required to emit ambient light changed from 20 to 26 >Graphic settings rework >Smoke machines are slightly more pricey >CO2 cannons are slightly cheaper >Removed crow sound effects in Industrial Zone for faster loading and no loading noise >Catelogue is now organized by name and unlock level >Color tab is entirely hidden whenever the object cannot be colored >Renewed many main menu images since many of them were heavily outdated >More Brabantian translations >Smoother camera movement >Brown player chat color has been altered to a bright yellow one >Drag your camera by holding right mouse click (replacing rotating the camera as you can use the scroll button already)
Performance: >Misc cars are optimized >Overall performance speed for building and other actions >Optimized buildable generators >Massive light pattern optimizations Fixed: >Turning off visitors would throw errors >Collectables messed up when profile deleted >Level selection text clipped through the UI when not unlocked >Sometimes enabling hard beats in the music configuration would crash the game >Control adding markers threw errors >Rare threading bug when loading a map so it'd get stuck or certain items missing from the pool >Normale tube machine couldn't end sound when power down >Theme's passive unlockable localization text did not appear >Workshop item sometimes wouldn't load in if you have more than 50 of them for each type >Single cart float needed to catch up >Adding a generator cart in sandbox caused the max energy to adjust to just '500' >In multiplayer, carts would sometimes fly away >In multiplayer, cart sizes didn't load properly >Bunch of other multiplayer desync fixes
Source
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