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Steam News24 January 20251y ago

Update 1.2.3

Added: >New feature: attach carts to your tractor in build mode and drive around!

In this update5

Full notes

Full Carnaval Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change1 removal
  • UI and audio
  • Maps
  • Performance
addedAdded:>New feature: attach carts to your tractor in build mode and drive around! >New feature: first person mode in tractor mode (press TAB) >New feature: float modes (left & right) in tractor mode (press TAB) >New parade mode setting: turn off all lights >New setting: ambient light intensity (see advanced settings) >Key reminder text for co2 cannons has been added >Super slow speed button (experimental only) >New command: no limit >New tip: tractor mode keys >Large amount of descriptions to props
addedGraphics:>New morning graphics >Better shadow graphics >Shadows are slightly darker >Day time is slightly brighter >Ambient float light reflect on tractors now >Build location night skies changed for each map >New light rope texture >Tows now rotate with the carts >Steering wheel rotates while steering
changedChanged:>Small changes to the city map >All markers are hidden when rotating or adjusting props >Slight graphical adjustments to the pavements >CO2-cannons are now louder >Placing a DMX Console now automatically enables your lights to avoid confusion for beginners >Slightly increased chance of power shutdown during light show >Pressing Y or Z while building now rotates differently to allow more options >Generator cart is now slightly closer attached to the cart >Spinner now appears when loading in build catalogue >More Brabantian translations
removedPerformance:>Huge light rope optimizations >Light bulb rope optimizations >Light ropes load faster >Loading floats is slightly faster >Light waves per cart optimization >Music beat listener optimization >Physics optimization >Ambient float lights are disabled when a float is not loaded in town yet >Tractor optimization >Build catalogue loads much faster
fixedFixed:>Bubble machine spinned the wrong when rotated >Bubble machine bubbles did not stop even without power >Target for special machines (smoke, fire etc.) did not set properly when starting a parade >Extra check for mod loading that may have caused issues >Parade mode settings didn't reset after leaving the UI >Staff count did not properly calculate >Light did not function when placed into a deeper root >Color display specific item bug >Tractors are less likely to fly away when paused or when entering person-mode >Parades with many floats created massive holes >Parades with many floats sometimes clipped through each other due to different float sizes >Hair and hats can now be recolored (very old bug has been fixed!) >Frontal ambient lights were enabled for non-frontal carts (slight runtime performance gain) >Moving your camera would jitter the screen while following a parade float >Tractor is less likely to fall over >Generator caused errors and messed up score calculations >Misc vehicles clipped through cartless floats >Wheels collided into the ground in some parts in town >Tractor pusher tube did not appear when reloaded level in build location >Build catalogue would sometimes lag behind

Carnaval Simulator changes

added>New feature: attach carts to your tractor in build mode and drive around! >New feature: first person mode in tractor mode (press TAB) >New feature: float modes (left & right) in tractor mode (press TAB) >New parade mode setting: turn off all lights >New setting: ambient light intensity (see advanced settings) >Key reminder text for co2 cannons has been added >Super slow speed button (experimental only) >New command: no limit >New tip: tractor mode keys >Large amount of descriptions to props
added>New morning graphics >Better shadow graphics >Shadows are slightly darker >Day time is slightly brighter >Ambient float light reflect on tractors now >Build location night skies changed for each map >New light rope texture >Tows now rotate with the carts >Steering wheel rotates while steering
changed>Small changes to the city map >All markers are hidden when rotating or adjusting props >Slight graphical adjustments to the pavements >CO2-cannons are now louder >Placing a DMX Console now automatically enables your lights to avoid confusion for beginners >Slightly increased chance of power shutdown during light show >Pressing Y or Z while building now rotates differently to allow more options >Generator cart is now slightly closer attached to the cart >Spinner now appears when loading in build catalogue >More Brabantian translations
removed>Huge light rope optimizations >Light bulb rope optimizations >Light ropes load faster >Loading floats is slightly faster >Light waves per cart optimization >Music beat listener optimization >Physics optimization >Ambient float lights are disabled when a float is not loaded in town yet >Tractor optimization >Build catalogue loads much faster
fixed>Bubble machine spinned the wrong when rotated >Bubble machine bubbles did not stop even without power >Target for special machines (smoke, fire etc.) did not set properly when starting a parade >Extra check for mod loading that may have caused issues >Parade mode settings didn't reset after leaving the UI >Staff count did not properly calculate >Light did not function when placed into a deeper root >Color display specific item bug >Tractors are less likely to fly away when paused or when entering person-mode >Parades with many floats created massive holes >Parades with many floats sometimes clipped through each other due to different float sizes >Hair and hats can now be recolored (very old bug has been fixed!) >Frontal ambient lights were enabled for non-frontal carts (slight runtime performance gain) >Moving your camera would jitter the screen while following a parade float >Tractor is less likely to fall over >Generator caused errors and messed up score calculations >Misc vehicles clipped through cartless floats >Wheels collided into the ground in some parts in town >Tractor pusher tube did not appear when reloaded level in build location >Build catalogue would sometimes lag behind

Added:

>New feature: attach carts to your tractor in build mode and drive around! >New feature: first person mode in tractor mode (press TAB) >New feature: float modes (left & right) in tractor mode (press TAB) >New parade mode setting: turn off all lights >New setting: ambient light intensity (see advanced settings) >Key reminder text for co2 cannons has been added >Super slow speed button (experimental only) >New command: no limit >New tip: tractor mode keys >Large amount of descriptions to props

Graphics:

>New morning graphics >Better shadow graphics >Shadows are slightly darker >Day time is slightly brighter >Ambient float light reflect on tractors now >Build location night skies changed for each map >New light rope texture >Tows now rotate with the carts >Steering wheel rotates while steering

Changed:

>Small changes to the city map >All markers are hidden when rotating or adjusting props >Slight graphical adjustments to the pavements >CO2-cannons are now louder >Placing a DMX Console now automatically enables your lights to avoid confusion for beginners >Slightly increased chance of power shutdown during light show >Pressing Y or Z while building now rotates differently to allow more options >Generator cart is now slightly closer attached to the cart >Spinner now appears when loading in build catalogue >More Brabantian translations

Performance:

>Huge light rope optimizations >Light bulb rope optimizations >Light ropes load faster >Loading floats is slightly faster >Light waves per cart optimization >Music beat listener optimization >Physics optimization >Ambient float lights are disabled when a float is not loaded in town yet >Tractor optimization >Build catalogue loads much faster

Fixed:

>Bubble machine spinned the wrong when rotated >Bubble machine bubbles did not stop even without power >Target for special machines (smoke, fire etc.) did not set properly when starting a parade >Extra check for mod loading that may have caused issues >Parade mode settings didn't reset after leaving the UI >Staff count did not properly calculate >Light did not function when placed into a deeper root >Color display specific item bug >Tractors are less likely to fly away when paused or when entering person-mode >Parades with many floats created massive holes >Parades with many floats sometimes clipped through each other due to different float sizes >Hair and hats can now be recolored (very old bug has been fixed!) >Frontal ambient lights were enabled for non-frontal carts (slight runtime performance gain) >Moving your camera would jitter the screen while following a parade float >Tractor is less likely to fall over >Generator caused errors and messed up score calculations >Misc vehicles clipped through cartless floats >Wheels collided into the ground in some parts in town >Tractor pusher tube did not appear when reloaded level in build location >Build catalogue would sometimes lag behind

Source

Steam News / 24 January 2025

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